CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Tours and Tournaments files

generate_romantic_trinket_effect

generate_romantic_trinket_effect = { OWNER = … }

game/common/scripted_effects/02_ep2_artifact_effects.txt, line 1 (80 lines). Parameters: $OWNER$.

generate_romantic_trinket_effect is a scripted effect in Crusader Kings III, in the Tours and Tournaments files, written at line 1 of its file. A call passes 1 parameter: OWNER. The game's script calls it in 1 place, among them A Night to Remember (event ep2_wedding.3030). Patch 1.20.1.2, from game/common/scripted_effects/02_ep2_artifact_effects.txt.

What it does

  • 1 of 5 things will happen:

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (80 lines of game script)
generate_romantic_trinket_effect = {
	$OWNER$ = { save_scope_as = owner } #Will always exist!
	random_list = {
		50 = { #lock of hair
			create_artifact = {
				name = lock_of_hair
				description = lock_of_hair.desc
				type = miscellaneous
				visuals = medallion
				modifier = artifact_seduce_scheme_phase_duration_mult_1_modifier
				modifier = artifact_spouse_opinion_add_3_modifier
				save_scope_as = romantic_trinket
				wealth = 20
				quality = 20
				max_durability = 30
				generate_history = no
			}
		}
		50 = { #ribbon with house embrodery
			create_artifact = {
				name = house_ribbon
				description = house_ribbon.desc
				type = miscellaneous
				visuals = pocket_fancy_case
				modifier = artifact_monthly_dynasty_prestige_2_modifier
				modifier = artifact_spouse_opinion_add_1_modifier
				save_scope_as = romantic_trinket
				wealth = 25
				quality = 25
				max_durability = 30
				generate_history = no
			}
		}
		50 = { #necklace with initials
			create_artifact = {
				name = initials_necklace
				description = initials_necklace.desc
				type = miscellaneous
				visuals = necklace
				modifier = artifact_monthly_prestige_2_modifier
				modifier = artifact_spouse_opinion_add_3_modifier
				save_scope_as = romantic_trinket
				wealth = 40
				quality = 40
				max_durability = 30
				generate_history = no
			}
		}
		50 = { #brooch with marriage prayer
			create_artifact = {
				name = marriage_prayer_brooch
				description = marriage_prayer_brooch.desc
				type = miscellaneous
				visuals = brooch
				modifier = artifact_monthly_piety_2_modifier
				modifier = artifact_spouse_opinion_add_3_modifier
				save_scope_as = romantic_trinket
				wealth = 35
				quality = 35
				max_durability = 30
				generate_history = no
			}
		}
		10 = { #wooden phallus
			create_artifact = {
				name = wooden_phallus
				description = wooden_phallus.desc
				type = miscellaneous
				visuals = small_box
				modifier = artifact_fertility_gain_2_modifier
				modifier = artifact_spouse_opinion_add_4_modifier
				save_scope_as = romantic_trinket
				wealth = 20
				quality = 20
				max_durability = 30
				generate_history = no
			}
		}
	}
}

As written in game/common/scripted_effects/02_ep2_artifact_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls generate_romantic_trinket_effect.

Events (1)

Source: game/common/scripted_effects/02_ep2_artifact_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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