CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Legends of the Dead files

generate_godly_descent_seed_support_effect

generate_godly_descent_seed_support_effect = { FAITH = … GOD = … }

game/common/scripted_effects/06_dlc_ce1_legend_effects.txt, line 1778 (11 lines). Parameters: $FAITH$, $GOD$.

generate_godly_descent_seed_support_effect is a scripted effect in Crusader Kings III, in the Legends of the Dead files, written at line 1778 of its file. A call passes 2 parameters: FAITH and GOD. The game's script calls it in 1 place, among them generate_religion_descent_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/06_dlc_ce1_legend_effects.txt.

The comment above it in the file

Generates a legend seed that just points to a loc key by combining FAITH with GOD (example, FAITH = germanic + GOD = high_god will result in germanic_high_god_name and localise to "Odin")

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (11 lines of game script)
generate_godly_descent_seed_support_effect = {
	create_legend_seed = {
		type = holy
		quality = famed
		chronicle = godly_descent
		properties = {
			god = flag:$FAITH$_$GOD$_name
			title = root.primary_title
		}
	}
}

As written in game/common/scripted_effects/06_dlc_ce1_legend_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls generate_godly_descent_seed_support_effect.

Source: game/common/scripted_effects/06_dlc_ce1_legend_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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