Scripted effect · Legends of the Dead files
generate_godly_descent_seed_support_effect
generate_godly_descent_seed_support_effect = { FAITH = … GOD = … }game/common/scripted_effects/06_dlc_ce1_legend_effects.txt, line 1778 (11 lines). Parameters: $FAITH$, $GOD$.
generate_godly_descent_seed_support_effect is a scripted effect in Crusader Kings III, in the Legends of the Dead files, written at line 1778 of its file. A call passes 2 parameters: FAITH and GOD. The game's script calls it in 1 place, among them generate_religion_descent_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/06_dlc_ce1_legend_effects.txt.
The comment above it in the file
Generates a legend seed that just points to a loc key by combining FAITH with GOD (example, FAITH = germanic + GOD = high_god will result in germanic_high_god_name and localise to "Odin")
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (11 lines of game script)
generate_godly_descent_seed_support_effect = {
create_legend_seed = {
type = holy
quality = famed
chronicle = godly_descent
properties = {
god = flag:$FAITH$_$GOD$_name
title = root.primary_title
}
}
}As written in game/common/scripted_effects/06_dlc_ce1_legend_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls generate_godly_descent_seed_support_effect.
Scripted effects (1)
Source: game/common/scripted_effects/06_dlc_ce1_legend_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.