Scripted effect · All Under Heaven files
generate_ci_poem_title_effect
generate_ci_poem_title_effect = yesgame/common/scripted_effects/10_dlc_tgp_scripted_effects.txt, line 4600 (402 lines). No parameters.
generate_ci_poem_title_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 4600 of its file. It takes no parameters: generate_ci_poem_title_effect = yes. The game's script calls it in 2 places, among them author_book.1000 (event) and Poetic Virtue (event author_book.0001). Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.
What it does
- 1 of 66 things will happen:
- 2%: Nothing else happens
- 2%: Nothing else happens
- 2%: Nothing else happens
- 2%: Nothing else happens
- 2%: Nothing else happens
- 2%: Nothing else happens
- 2%: Nothing else happens
- 2%: Nothing else happens
- 2%: Nothing else happens
- 2%: Nothing else happens
- 2%: Nothing else happens
- 2%: Nothing else happens
- 2%: Nothing else happens
- 2%: Nothing else happens
- 2%: Nothing else happens
- 2%: Nothing else happens
- 2%: Nothing else happens
- 2%: Nothing else happens
- 2%: Nothing else happens
- 2%: Nothing else happens
- 2%: Nothing else happens
- 2%: Nothing else happens
- 2%: Nothing else happens
- 2%: Nothing else happens
- 2%: Nothing else happens
- 2%: Nothing else happens
- 2%: Nothing else happens
- 2%: Nothing else happens
- 2%: Nothing else happens
- 2%: Nothing else happens
- 2%: Nothing else happens
- 2%: Nothing else happens
- 2%: Nothing else happens
- 2%: Nothing else happens
- 2%: Nothing else happens
- 2%: Nothing else happens
- 2%: Nothing else happens
- 2%: Nothing else happens
- 2%: Nothing else happens
- 2%: Nothing else happens
- 2%: Nothing else happens
- 2%: Nothing else happens
- 2%: Nothing else happens
- 2%: Nothing else happens
- 2%: Nothing else happens
- 2%: Nothing else happens
- 2%: Nothing else happens
- 2%: Nothing else happens
- 2%: Nothing else happens
- 2%: Nothing else happens
- 2%: Nothing else happens
- 2%: Nothing else happens
- 2%: Nothing else happens
- 2%: Nothing else happens
- 2%: Nothing else happens
- 2%: Nothing else happens
- 2%: Nothing else happens
- 2%: Nothing else happens
- 2%: Nothing else happens
- 2%: Nothing else happens
- 2%: Nothing else happens
- 2%: Nothing else happens
- 2%: Nothing else happens
- 2%: Nothing else happens
- 2%: Nothing else happens
- 2%: Nothing else happens
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (120 lines of game script)
generate_ci_poem_title_effect = {
#For use with the [SCOPE.Custom('GetCiPoemName')] loc key. This sets a poem.
#Only needed if you want a randomized but persistent name - otherwise we just use the custom loc key directly and it works out of the box.
random_list = {
1 = {
save_scope_value_as = {
name = poem_tune
value = flag:riverside_city
}
}
1 = {
save_scope_value_as = {
name = poem_tune
value = flag:green_jade_bowl
}
}
1 = {
save_scope_value_as = {
name = poem_tune
value = flag:scent_fills_the_hall
}
}
1 = {
save_scope_value_as = {
name = poem_tune
value = flag:lady_yu
}
}
1 = {
save_scope_value_as = {
name = poem_tune
value = flag:butterflies_love_blossoms
}
}
1 = {
save_scope_value_as = {
name = poem_tune
value = flag:plucking_mulberry_leafs
}
}
1 = {
save_scope_value_as = {
name = poem_tune
value = flag:rivertown_man
}
}
1 = {
save_scope_value_as = {
name = poem_tune
value = flag:fragrance_filling_the_hall
}
}
1 = {
save_scope_value_as = {
name = poem_tune
value = flag:butterflies_kiss_flowers
}
}
1 = {
save_scope_value_as = {
name = poem_tune
value = flag:spring_in_the_han_palace
}
}
1 = {
save_scope_value_as = {
name = poem_tune
value = flag:winds_between_pine_trees
}
}
1 = {
save_scope_value_as = {
name = poem_tune
value = flag:memories_of_the_past_at_red_cliff
}
}
1 = {
save_scope_value_as = {
name = poem_tune
value = flag:my_wrath_bristles_through_my_helmet
}
}
1 = {
save_scope_value_as = {
name = poem_tune
value = flag:thinking_of_the_past_at_beigu_pavilion
}
}
1 = {
save_scope_value_as = {
name = poem_tune
value = flag:dream_song
}
}
1 = {
save_scope_value_as = {
name = poem_tune
value = flag:picking_mulberry
}
}
1 = {
save_scope_value_as = {
name = poem_tune
value = flag:as_in_a_dream
}
}
1 = {
save_scope_value_as = {
name = poem_tune
value = flag:immortal_by_the_river
}
}
1 = {
save_scope_value_as = {
name = poem_tune
value = flag:longing_for_qin_e
}
}
1 = {
save_scope_value_as = {As written in game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.
The first 120 of its 402 lines; the rest is in game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt from line 4600.
Where it is used
Every place in common/, events/ and history/ that calls generate_ci_poem_title_effect.
Events (2)
- author_book.1000
- Poetic Virtue
author_book.0001
Source: game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.