CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · All Under Heaven files

generate_ci_poem_title_effect

generate_ci_poem_title_effect = yes

game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt, line 4600 (402 lines). No parameters.

generate_ci_poem_title_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 4600 of its file. It takes no parameters: generate_ci_poem_title_effect = yes. The game's script calls it in 2 places, among them author_book.1000 (event) and Poetic Virtue (event author_book.0001). Patch 1.20.1.2, from game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.

What it does

  • 1 of 66 things will happen:
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• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (120 lines of game script)
generate_ci_poem_title_effect = {
	#For use with the [SCOPE.Custom('GetCiPoemName')] loc key. This sets a poem.
	#Only needed if you want a randomized but persistent name - otherwise we just use the custom loc key directly and it works out of the box.
	random_list = {
		1 = {
			save_scope_value_as = {
				name = poem_tune
				value = flag:riverside_city
			}
		}
		1 = {
			save_scope_value_as = {
				name = poem_tune
				value = flag:green_jade_bowl
			}
		}
		1 = {
			save_scope_value_as = {
				name = poem_tune
				value = flag:scent_fills_the_hall
			}
		}
		1 = {
			save_scope_value_as = {
				name = poem_tune
				value = flag:lady_yu
			}
		}
		1 = {
			save_scope_value_as = {
				name = poem_tune
				value = flag:butterflies_love_blossoms
			}
		}
		1 = {
			save_scope_value_as = {
				name = poem_tune
				value = flag:plucking_mulberry_leafs
			}
		}
		1 = {
			save_scope_value_as = {
				name = poem_tune
				value = flag:rivertown_man
			}
		}
		1 = {
			save_scope_value_as = {
				name = poem_tune
				value = flag:fragrance_filling_the_hall
			}
		}
		1 = {
			save_scope_value_as = {
				name = poem_tune
				value = flag:butterflies_kiss_flowers
			}
		}
		1 = {
			save_scope_value_as = {
				name = poem_tune
				value = flag:spring_in_the_han_palace
			}
		}
		1 = {
			save_scope_value_as = {
				name = poem_tune
				value = flag:winds_between_pine_trees
			}
		}
		1 = {
			save_scope_value_as = {
				name = poem_tune
				value = flag:memories_of_the_past_at_red_cliff
			}
		}
		1 = {
			save_scope_value_as = {
				name = poem_tune
				value = flag:my_wrath_bristles_through_my_helmet
			}
		}
		1 = {
			save_scope_value_as = {
				name = poem_tune
				value = flag:thinking_of_the_past_at_beigu_pavilion
			}
		}
		1 = {
			save_scope_value_as = {
				name = poem_tune
				value = flag:dream_song
			}
		}
		1 = {
			save_scope_value_as = {
				name = poem_tune
				value = flag:picking_mulberry
			}
		}
		1 = {
			save_scope_value_as = {
				name = poem_tune
				value = flag:as_in_a_dream
			}
		}
		1 = {
			save_scope_value_as = {
				name = poem_tune
				value = flag:immortal_by_the_river
			}
		}
		1 = {
			save_scope_value_as = {
				name = poem_tune
				value = flag:longing_for_qin_e
			}
		}
		1 = {
			save_scope_value_as = {

As written in game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt.

The first 120 of its 402 lines; the rest is in game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt from line 4600.

Where it is used

Every place in common/, events/ and history/ that calls generate_ci_poem_title_effect.

Events (2)

Source: game/common/scripted_effects/10_dlc_tgp_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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