CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

game_rule_randomize_faith_effect

game_rule_randomize_faith_effect = yes

game/common/scripted_effects/00_game_rule_effects.txt, line 951 (62 lines). No parameters.

game_rule_randomize_faith_effect is a scripted effect in Crusader Kings III, written at line 951 of its file. It takes no parameters: game_rule_randomize_faith_effect = yes. The game's script calls it in 1 place, among them on_game_start_after_lobby (on action). Patch 1.20.1.2, from game/common/scripted_effects/00_game_rule_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (62 lines of game script)
game_rule_randomize_faith_effect = {
	#Build faith list
	every_religion_global = {
		every_faith = {
			add_to_list = faiths_list
		}
	}

	#Save all rulers in tiered lists
	every_ruler = {
		if = {
			limit = { highest_held_title_tier = tier_barony }
			add_to_list = random_faith_barony_list
		}
		else_if = {
			limit = { highest_held_title_tier = tier_county }
			add_to_list = random_faith_county_list
		}
		else_if = {
			limit = { highest_held_title_tier = tier_duchy }
			add_to_list = random_faith_duchy_list
		}
		else_if = {
			limit = { highest_held_title_tier = tier_kingdom }
			add_to_list = random_faith_kingdom_list
		}
		else_if = {
			limit = { highest_held_title_tier = tier_empire }
			add_to_list = random_faith_empire_list
		}
		else_if = {
			limit = { highest_held_title_tier = tier_hegemony }
			add_to_list = random_faith_hegemony_list
		}
	}

	#Apply random faiths top-down (for conversion trickle down)
	every_in_list = {
		list = random_faith_hegemony_list
		game_rule_randomize_faith_randomization_effect = yes
	}
	every_in_list = {
		list = random_faith_empire_list
		game_rule_randomize_faith_randomization_effect = yes
	}
	every_in_list = {
		list = random_faith_kingdom_list
		game_rule_randomize_faith_randomization_effect = yes
	}
	every_in_list = {
		list = random_faith_duchy_list
		game_rule_randomize_faith_randomization_effect = yes
	}
	every_in_list = {
		list = random_faith_county_list
		game_rule_randomize_faith_randomization_effect = yes
	}
	every_in_list = {
		list = random_faith_barony_list
		set_character_rite = liege.rite
	}
}

As written in game/common/scripted_effects/00_game_rule_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls game_rule_randomize_faith_effect.

On actions (the game's own hooks) (1)

  • on_game_start_after_lobby

Source: game/common/scripted_effects/00_game_rule_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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