CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

game_rule_faith_acceptance_effect

game_rule_faith_acceptance_effect = yes

game/common/scripted_effects/00_game_rule_effects.txt, line 1018 (20 lines). No parameters.

game_rule_faith_acceptance_effect is a scripted effect in Crusader Kings III, written at line 1018 of its file. It takes no parameters: game_rule_faith_acceptance_effect = yes. The game's script calls it in 1 place, among them on_game_start_after_lobby (on action). Patch 1.20.1.2, from game/common/scripted_effects/00_game_rule_effects.txt.

What it does

  • Every religion global › Every faith:
    • If has the Fundamentalist Doctrine:
      • remove_doctrine = doctrine_pluralism_fundamentalist
      • add_doctrine = doctrine_pluralism_pluralistic
    • Else, if has the Righteous Doctrine:
      • remove_doctrine = doctrine_pluralism_righteous
      • add_doctrine = doctrine_pluralism_pluralistic
    • add_doctrine = special_doctrine_full_tolerance

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (20 lines of game script)
game_rule_faith_acceptance_effect = {
	every_religion_global = {
		every_faith = {
			#Set to pluralist, not because it matters but because it looks good
			if = {
				limit = { has_doctrine = doctrine_pluralism_fundamentalist }
				remove_doctrine = doctrine_pluralism_fundamentalist
				add_doctrine = doctrine_pluralism_pluralistic
			}
			else_if = {
				limit = { has_doctrine = doctrine_pluralism_righteous }
				remove_doctrine = doctrine_pluralism_righteous
				add_doctrine = doctrine_pluralism_pluralistic
			}

			#Add special doctrine
			add_doctrine = special_doctrine_full_tolerance
		}
	}
}

As written in game/common/scripted_effects/00_game_rule_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls game_rule_faith_acceptance_effect.

On actions (the game's own hooks) (1)

  • on_game_start_after_lobby

Source: game/common/scripted_effects/00_game_rule_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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