Scripted effect
game_rule_accepted_same_sex_relations_effect
game_rule_accepted_same_sex_relations_effect = yesgame/common/scripted_effects/00_game_rule_effects.txt, line 723 (9 lines). No parameters.
game_rule_accepted_same_sex_relations_effect is a scripted effect in Crusader Kings III, written at line 723 of its file. It takes no parameters: game_rule_accepted_same_sex_relations_effect = yes. The game's script calls it in 1 place, among them on_game_start_after_lobby (on action). Patch 1.20.1.2, from game/common/scripted_effects/00_game_rule_effects.txt.
What it does
- Every religion global › Every faith › Every faith rite:
change_rite_doctrine = doctrine_homosexuality_accepted
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (9 lines of game script)
game_rule_accepted_same_sex_relations_effect = {
every_religion_global = {
every_faith = {
every_faith_rite = {
change_rite_doctrine = doctrine_homosexuality_accepted
}
}
}
}As written in game/common/scripted_effects/00_game_rule_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls game_rule_accepted_same_sex_relations_effect.
On actions (the game's own hooks) (1)
- on_game_start_after_lobby
Source: game/common/scripted_effects/00_game_rule_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.