CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

gain_patron_and_hook_from_council_task_contract_effect

gain_patron_and_hook_from_council_task_contract_effect = yes

game/common/scripted_effects/00_laamp_effects.txt, line 732 (22 lines). No parameters.

gain_patron_and_hook_from_council_task_contract_effect is a scripted effect in Crusader Kings III, written at line 732 of its file. It takes no parameters: gain_patron_and_hook_from_council_task_contract_effect = yes. The game's script calls it in 5 places, among them laamp_help_fabricate_claim_contract (contract), laamp_help_faith_conversion_contract (contract) and laamp_help_find_secrets_contract (contract). Patch 1.20.1.2, from game/common/scripted_effects/00_laamp_effects.txt.

The comment above it in the file

grants hook and patronage from the councillor or liege of the employer in council task contracts, assumes you saved root as task_contract before

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (22 lines of game script)
gain_patron_and_hook_from_council_task_contract_effect = {
	task_contract_taker = {
		if = {
			limit = {
				scope:task_contract.task_contract_employer = scope:task_contract.var:task_contract_councillor
				scope:task_contract.var:task_contract_councillor_liege = { is_ai = yes }
			}
			add_contact = scope:task_contract.var:task_contract_councillor_liege
			add_hook_if_possible_default_length_effect = {
				TARGET = scope:task_contract.var:task_contract_councillor_liege
				TYPE = contact_list_weak_hook
			}
		}
		else = {
			add_contact = scope:task_contract.var:task_contract_councillor
			add_hook_if_possible_default_length_effect = {
				TARGET = scope:task_contract.var:task_contract_councillor
				TYPE = contact_list_weak_hook
			}
		}
	}
}

As written in game/common/scripted_effects/00_laamp_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls gain_patron_and_hook_from_council_task_contract_effect.

Task contracts (5)

  • laamp_help_fabricate_claim_contract
  • laamp_help_faith_conversion_contract
  • laamp_help_find_secrets_contract
  • laamp_help_increase_control_contract
  • laamp_help_train_commanders_contract

Source: game/common/scripted_effects/00_laamp_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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