CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

gain_appropriate_lifestyle_medium_xp_effect

gain_appropriate_lifestyle_medium_xp_effect = yes

game/common/scripted_effects/00_experience_effects.txt, line 14 (26 lines). No parameters.

gain_appropriate_lifestyle_medium_xp_effect is a scripted effect in Crusader Kings III, written at line 14 of its file. It takes no parameters: gain_appropriate_lifestyle_medium_xp_effect = yes. The game's script calls it in 3 places, among them tgp_movement_events.0110 (event), The Most Important Lesson (event pam_decision_events.0003) and Under Pressure (event tgp_dynastic_cycle_events.0010). Patch 1.20.1.2, from game/common/scripted_effects/00_experience_effects.txt.

What it does

  • If

    Then

    • Depending on has lifestyle:
      • When has lifestyle is diplomacy lifestyle:
        • add_diplomacy_lifestyle_xp = medium_lifestyle_xp
      • When has lifestyle is martial lifestyle:
        • add_martial_lifestyle_xp = medium_lifestyle_xp
      • When has lifestyle is stewardship lifestyle:
        • add_stewardship_lifestyle_xp = medium_lifestyle_xp
      • When has lifestyle is intrigue lifestyle:
        • add_intrigue_lifestyle_xp = medium_lifestyle_xp
      • When has lifestyle is learning lifestyle:
        • add_learning_lifestyle_xp = medium_lifestyle_xp

    Otherwise

    • add_diplomacy_lifestyle_xp = medium_lifestyle_xp

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (26 lines of game script)
gain_appropriate_lifestyle_medium_xp_effect = {
	if = {
		limit = { has_any_lifestyle_focus_trigger = yes }
		switch = {
			trigger = has_lifestyle
			diplomacy_lifestyle = {
				add_diplomacy_lifestyle_xp = medium_lifestyle_xp
			}
			martial_lifestyle = {
				add_martial_lifestyle_xp = medium_lifestyle_xp
			}
			stewardship_lifestyle = {
				add_stewardship_lifestyle_xp = medium_lifestyle_xp
			}
			intrigue_lifestyle = {
				add_intrigue_lifestyle_xp = medium_lifestyle_xp
			}
			learning_lifestyle = {
				add_learning_lifestyle_xp = medium_lifestyle_xp
			}
		}
	}
	else = { # Fallback
		add_diplomacy_lifestyle_xp = medium_lifestyle_xp
	}
}

As written in game/common/scripted_effects/00_experience_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls gain_appropriate_lifestyle_medium_xp_effect.

Events (3)

Source: game/common/scripted_effects/00_experience_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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