CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Khans of the Steppe files

friend_yurt_effect

friend_yurt_effect = { CHANCE = … }

game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt, line 5755 (44 lines). Parameters: $CHANCE$.

friend_yurt_effect is a scripted effect in Crusader Kings III, in the Khans of the Steppe files, written at line 5755 of its file. A call passes 1 parameter: CHANCE. The game's script calls it in 1 place, among them mpo_yearly_yurt_rewards_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.

What it does

  • …% chance of › You:
    • scope:yurt_friend › 1 of 5 things will happen:
      • 20%:
        • add_diplomacy_skill = 1
      • 20%:
        • add_stewardship_skill = 1
      • 20%:
        • add_intrigue_skill = 1
      • 20%:
        • add_learning_skill = 1
      • 20%:
        • add_martial_skill = 1
    • You › 1 of 5 things will happen:
      • 20%:
        • add_diplomacy_skill = 1
      • 20%:
        • add_stewardship_skill = 1
      • 20%:
        • add_intrigue_skill = 1
      • 20%:
        • add_learning_skill = 1
      • 20%:
        • add_martial_skill = 1

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (44 lines of game script)
friend_yurt_effect = {
	root = {
		every_relation = {
			type = friend
			add_to_list = temp_yurt_friends
		}
	}
	random = {
		chance = {
			value = "list_size(temp_yurt_friends)"
			multiply = $CHANCE$
			min = 0
		}
		root = {
			random_relation = {
				type = friend
				save_scope_as = yurt_friend
			}
			send_interface_message = {
				title = friend_yurt_effect_tt
				desc = friend_yurt_effect_desc
				left_icon = scope:yurt_friend
				scope:yurt_friend = {
					random_list = {
						1 = { add_diplomacy_skill = 1 }
						1 = { add_stewardship_skill = 1 }
						1 = { add_intrigue_skill = 1 }
						1 = { add_learning_skill = 1 }
						1 = { add_martial_skill = 1 }
					}
				}
				root = {
					random_list = {
						1 = { add_diplomacy_skill = 1 }
						1 = { add_stewardship_skill = 1 }
						1 = { add_intrigue_skill = 1 }
						1 = { add_learning_skill = 1 }
						1 = { add_martial_skill = 1 }
					}
				}
			}
		}
	}
}

As written in game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls friend_yurt_effect.

Scripted effects (1)

Source: game/common/scripted_effects/09_dlc_mpo_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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