Scripted effect
frankokratia_latin_emp_end_msg_effect
frankokratia_latin_emp_end_msg_effect = yesgame/common/scripted_effects/07_frankokratia_scripted_effects.txt, line 6868 (79 lines). No parameters.
frankokratia_latin_emp_end_msg_effect is a scripted effect in Crusader Kings III, written at line 6868 of its file. It takes no parameters: frankokratia_latin_emp_end_msg_effect = yes. The game's script calls it in 1 place, among them on_title_destroyed (on action). Patch 1.20.1.2, from game/common/scripted_effects/07_frankokratia_scripted_effects.txt.
What it does
- If no held title:
- Every in list: Event ep3_frankokratia_events.0100
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (79 lines of game script)
frankokratia_latin_emp_end_msg_effect = {
save_scope_as = latin_emp
faith = {
every_faith_ruler = {
limit = {
is_ai = no
NOT = {
has_character_flag = had_ep3_frankokratia_events_0100
}
}
add_to_list = latin_destroyed_recipients
}
}
title:e_latin_empire = {
every_in_de_jure_hierarchy = {
if = {
limit = {
holder ?= {
is_ai = no
NOR = {
is_in_list = latin_destroyed_recipients
has_character_flag = had_ep3_frankokratia_events_0100
}
}
}
holder = {
add_to_list = latin_destroyed_recipients
}
}
}
}
title:e_byzantium = {
every_in_de_jure_hierarchy = {
if = {
limit = {
holder ?= {
is_ai = no
NOR = {
is_in_list = latin_destroyed_recipients
has_character_flag = had_ep3_frankokratia_events_0100
}
}
}
holder = {
add_to_list = latin_destroyed_recipients
}
}
}
}
if = {
limit = {
#Notification looks weird if it's Byzantine empire no longer being a Latin
NOT = {
any_held_title = {
this = title:e_byzantium
}
}
}
every_in_list = {
list = latin_destroyed_recipients
limit = {
this != root
}
trigger_event = ep3_frankokratia_events.0100
}
#Trigger one day after for root, switch the titles
if = {
limit = {
NOT = {
has_character_flag = had_ep3_frankokratia_events_0100
}
}
trigger_event = {
id = ep3_frankokratia_events.0100
days = 1
}
}
}
}As written in game/common/scripted_effects/07_frankokratia_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls frankokratia_latin_emp_end_msg_effect.
On actions (the game's own hooks) (1)
- on_title_destroyed
Source: game/common/scripted_effects/07_frankokratia_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.