CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Legacy of Persia files

fp3_remove_vassal_contract_cooldown_for_tension_effect

fp3_remove_vassal_contract_cooldown_for_tension_effect = yes

game/common/scripted_effects/05_dlc_fp3_scripted_effects.txt, line 444 (11 lines). No parameters.

fp3_remove_vassal_contract_cooldown_for_tension_effect is a scripted effect in Crusader Kings III, in the Legacy of Persia files, written at line 444 of its file. It takes no parameters: fp3_remove_vassal_contract_cooldown_for_tension_effect = yes. The game's script calls it in 1 place, among them on_game_start (on action). Patch 1.20.1.2, from game/common/scripted_effects/05_dlc_fp3_scripted_effects.txt.

The comment above it in the file

REMOVE CONTRACT COOLDOWN ####

What it does

  • If

    • is_struggle_phase = struggle_persia_phase_stabilisation

    Then

    • Every involved ruler:
      • remove_interaction_cooldown = liege_modify_vassal_contract_interaction
      • remove_interaction_cooldown = vassal_modify_vassal_contract_interaction
      • remove_interaction_cooldown = ai_only_liege_modify_vassal_contract_interaction
      • remove_interaction_cooldown = ai_only_vassal_modify_vassal_contract_interaction

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (11 lines of game script)
fp3_remove_vassal_contract_cooldown_for_tension_effect = {
	if = {
		limit = { is_struggle_phase = struggle_persia_phase_stabilisation }
		every_involved_ruler = {
			remove_interaction_cooldown = liege_modify_vassal_contract_interaction
			remove_interaction_cooldown = vassal_modify_vassal_contract_interaction
			remove_interaction_cooldown = ai_only_liege_modify_vassal_contract_interaction
			remove_interaction_cooldown = ai_only_vassal_modify_vassal_contract_interaction
		}
	}
}

As written in game/common/scripted_effects/05_dlc_fp3_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls fp3_remove_vassal_contract_cooldown_for_tension_effect.

On actions (the game's own hooks) (1)

  • on_game_start

Source: game/common/scripted_effects/05_dlc_fp3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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