CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Legacy of Persia files

fp3_challenge_house_head_duel_challenger_win_prestige_effect

fp3_challenge_house_head_duel_challenger_win_prestige_effect = yes

game/common/scripted_effects/05_dlc_fp3_scripted_effects.txt, line 1198 (3 lines). No parameters.

fp3_challenge_house_head_duel_challenger_win_prestige_effect is a scripted effect in Crusader Kings III, in the Legacy of Persia files, written at line 1198 of its file. It takes no parameters: fp3_challenge_house_head_duel_challenger_win_prestige_effect = yes. The game's script calls it in 3 places, among them Challenge Met: House … (event fp3_misc_decisions.0020), Challenge Met: House … (event fp3_misc_decisions.0023) and fp3_misc_decisions.0021 (event). Patch 1.20.1.2, from game/common/scripted_effects/05_dlc_fp3_scripted_effects.txt.

What it does

  • scope:house_challenger: Gain +150 Prestige

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (3 lines of game script)
fp3_challenge_house_head_duel_challenger_win_prestige_effect = {
	scope:house_challenger = { add_prestige = medium_prestige_gain }
}

As written in game/common/scripted_effects/05_dlc_fp3_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls fp3_challenge_house_head_duel_challenger_win_prestige_effect.

Events (3)

Source: game/common/scripted_effects/05_dlc_fp3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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