Scripted effect · Legacy of Persia files
fp3_challenge_house_head_duel_challenger_win_prestige_effect
fp3_challenge_house_head_duel_challenger_win_prestige_effect = yesgame/common/scripted_effects/05_dlc_fp3_scripted_effects.txt, line 1198 (3 lines). No parameters.
fp3_challenge_house_head_duel_challenger_win_prestige_effect is a scripted effect in Crusader Kings III, in the Legacy of Persia files, written at line 1198 of its file. It takes no parameters: fp3_challenge_house_head_duel_challenger_win_prestige_effect = yes. The game's script calls it in 3 places, among them Challenge Met: House … (event fp3_misc_decisions.0020), Challenge Met: House … (event fp3_misc_decisions.0023) and fp3_misc_decisions.0021 (event). Patch 1.20.1.2, from game/common/scripted_effects/05_dlc_fp3_scripted_effects.txt.
What it does
- scope:house_challenger: Gain +150 Prestige
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (3 lines of game script)
fp3_challenge_house_head_duel_challenger_win_prestige_effect = {
scope:house_challenger = { add_prestige = medium_prestige_gain }
}As written in game/common/scripted_effects/05_dlc_fp3_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls fp3_challenge_house_head_duel_challenger_win_prestige_effect.
Events (3)
- Challenge Met: House …
fp3_misc_decisions.0020 - Challenge Met: House …
fp3_misc_decisions.0023 - fp3_misc_decisions.0021
Source: game/common/scripted_effects/05_dlc_fp3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.