CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted effect · Legacy of Persia files

fp3_challenge_house_head_duel_challenger_loss_effect

fp3_challenge_house_head_duel_challenger_loss_effect = yes

game/common/scripted_effects/05_dlc_fp3_scripted_effects.txt, line 1215 (27 lines). No parameters.

fp3_challenge_house_head_duel_challenger_loss_effect is a scripted effect in Crusader Kings III, in the Legacy of Persia files, written at line 1215 of its file. It takes no parameters: fp3_challenge_house_head_duel_challenger_loss_effect = yes. The game's script calls it in 3 places, among them Challenge Met: House … (event fp3_misc_decisions.0020), Challenge Met: House … (event fp3_misc_decisions.0023) and fp3_misc_decisions.0021 (event). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/05_dlc_fp3_scripted_effects.txt.

What it does

  • scope:house_challenger:
    • If

      a check the game hides

      Then

  • scope:house_head:
    • Gain +100 Prestige
    • If

      a check the game hides

      Then

      • add_hook_no_toast = { type = trial_by_combat_hook target = scope:house_challenger }
    • Challenge House Head will be unavailable for 3 years

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (27 lines of game script)
fp3_challenge_house_head_duel_challenger_loss_effect = {
	scope:house_challenger = {
		if = {
			limit = { is_alive = yes }
			add_prestige = medium_prestige_loss
		}
	}
	scope:house_head = {
		add_prestige = medium_piety_value
		if = {
			limit = {
				scope:house_challenger = { is_alive = yes }
			}
			add_hook_no_toast = {
				type = trial_by_combat_hook
				target = scope:house_challenger
			}
		}
		custom_tooltip = {
			text = fp3_challenge_house_head_recent_cooldown_tt
			add_character_flag = {
				flag = fp3_challenge_house_head_recent_flag
				years = 3
			}
		}
	}
}

As written in game/common/scripted_effects/05_dlc_fp3_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls fp3_challenge_house_head_duel_challenger_loss_effect.

Events (3)

Source: game/common/scripted_effects/05_dlc_fp3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?