CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted effect · The Fate of Iberia files

fp2_struggle_conciliation_cultural_acceptance_effect

fp2_struggle_conciliation_cultural_acceptance_effect = yes

game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt, line 581 (39 lines). No parameters.

fp2_struggle_conciliation_cultural_acceptance_effect is a scripted effect in Crusader Kings III, in the The Fate of Iberia files, written at line 581 of its file. It takes no parameters: fp2_struggle_conciliation_cultural_acceptance_effect = yes. The game's script calls it in 1 place, among them Détente (event fp2_struggle.0902). Patch 1.20.1.2, from game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt.

The comment above it in the file

Add cultural acceptance between Involved cultures

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (39 lines of game script)
fp2_struggle_conciliation_cultural_acceptance_effect = {
	hidden_effect = {
		while = {
			limit = {
				any_in_global_list = {
					variable = fp2_struggle_ending_culture_list
					NOT = { has_variable = fp2_struggle_conciliation_flag }
				}
			}
			ordered_in_global_list = {
				variable = fp2_struggle_ending_culture_list
				limit = {
					NOT = { has_variable = fp2_struggle_conciliation_flag }
				}
				order_by = culture_number_of_counties
				save_scope_as = culture_scope
				set_variable = fp2_struggle_conciliation_flag # variable ensures acceptance is only gained once per couple
			}
			every_in_global_list = {
				variable = fp2_struggle_ending_culture_list
				limit = {
					NOR = {
						has_variable = fp2_struggle_conciliation_flag
						this = scope:culture_scope
					}
				}
				change_cultural_acceptance = {
					target = scope:culture_scope
					value = fp2_struggle_conciliation_culture_acceptance_value
					desc = fp2_struggle_conciliation_acceptance_tt
				}
			}
		}
		every_in_global_list = {
			variable = fp2_struggle_ending_culture_list
			remove_variable = fp2_struggle_conciliation_flag
		}
	}
}

As written in game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls fp2_struggle_conciliation_cultural_acceptance_effect.

Events (1)

Source: game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?