Scripted effect · The Fate of Iberia files
fp2_struggle_compromise_create_new_kingdom_effect
fp2_struggle_compromise_create_new_kingdom_effect = { FETCH = … TYPE = … }game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt, line 155 (30 lines). Parameters: $FETCH$, $TYPE$.
fp2_struggle_compromise_create_new_kingdom_effect is a scripted effect in Crusader Kings III, in the The Fate of Iberia files, written at line 155 of its file. A call passes 2 parameters: FETCH and TYPE. The game's script calls it in 1 place, among them fp2_struggle_compromise_duchies_to_kingdoms_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt.
The comment above it in the file
Creates a new de jure kingdom from a duchy
What it does
create_dynamic_title = { tier = kingdom name = $TYPE$_CREATED_TITLE_NAME }scope:old_title:If
title_capital_county = de_jure_liege.title_capital_countyholder != de_jure_liege.holder
Then
- Their de jure liege:
set_capital_county = this.holder.capital_county- The coat of arms changes
set_de_jure_liege_title = scope:new_title
scope:new_title:- The coat of arms changes
set_color_from_title = $FETCH$set_capital_county = $FETCH$.title_capital_county- Becomes de jure part of Hispania
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (30 lines of game script)
fp2_struggle_compromise_create_new_kingdom_effect = {
add_to_list = duchy_kingdom
create_dynamic_title = {
tier = kingdom
name = $TYPE$_CREATED_TITLE_NAME
}
scope:old_title = {
# Edge case for kingdoms which do not control their own capital duchy
if = {
limit = {
title_capital_county = de_jure_liege.title_capital_county
exists = de_jure_liege.holder
holder != de_jure_liege.holder
}
de_jure_liege = {
# So kingdom has a capital
set_capital_county = this.holder.capital_county
# So titles do not share CoAs
set_coa = this.holder.house
}
}
set_de_jure_liege_title = scope:new_title
}
scope:new_title = {
set_coa = $FETCH$
set_color_from_title = $FETCH$
set_capital_county = $FETCH$.title_capital_county
set_de_jure_liege_title = title:e_spain
}
}As written in game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls fp2_struggle_compromise_create_new_kingdom_effect.
Scripted effects (1)
Source: game/common/scripted_effects/03_dlc_fp2_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.