Scripted effect · The Northern Lords files
fp1_tbc_hook_effect
fp1_tbc_hook_effect = { TBC_LOSER = … TBC_VICTOR = … }game/common/scripted_effects/01_dlc_fp1_scripted_effects.txt, line 747 (8 lines). Parameters: $TBC_LOSER$, $TBC_VICTOR$.
fp1_tbc_hook_effect is a scripted effect in Crusader Kings III, in the The Northern Lords files, written at line 747 of its file. A call passes 2 parameters: TBC_LOSER and TBC_VICTOR. The game's script calls it in 2 places, among them Trial-by-Combat (interaction) and fp1_tbc_non_lethal_results_effect (local effect). Patch 1.20.1.2, from game/common/scripted_effects/01_dlc_fp1_scripted_effects.txt.
The comment above it in the file
Recipient-side effects for a tbc ending with an agreed favour.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (8 lines of game script)
fp1_tbc_hook_effect = {
$TBC_VICTOR$ = {
add_hook = {
type = trial_by_combat_hook
target = $TBC_LOSER$
}
}
}As written in game/common/scripted_effects/01_dlc_fp1_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls fp1_tbc_hook_effect.
Character interactions (1)
Scripted effects inside an event file (1)
- fp1_tbc_non_lethal_results_effect
Source: game/common/scripted_effects/01_dlc_fp1_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.