Scripted effect · The Northern Lords files
fp1_remove_stele_effect
fp1_remove_stele_effect = yesgame/common/scripted_effects/01_dlc_fp1_scripted_effects.txt, line 482 (26 lines). No parameters.
fp1_remove_stele_effect is a scripted effect in Crusader Kings III, in the The Northern Lords files, written at line 482 of its file. It takes no parameters: fp1_remove_stele_effect = yes. The game's script calls it in 1 place, among them Petty Vandalism (event fp1_yearly.0571). Patch 1.20.1.2, from game/common/scripted_effects/01_dlc_fp1_scripted_effects.txt.
What it does
- If the county has the modifier “Ancestral Runestone”: The county loses the modifier “Ancestral Runestone”
- If the county has the modifier “Ancestral Runestone”: The county loses the modifier “Ancestral Runestone”
- If the county has the modifier “Conquest Runestone”: The county loses the modifier “Conquest Runestone”
- If the county has the modifier “Conquest Runestone”: The county loses the modifier “Conquest Runestone”
- If the county has the modifier “Clout Runestone”: The county loses the modifier “Clout Runestone”
- If the county has the modifier “Clout Runestone”: The county loses the modifier “Clout Runestone”
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (26 lines of game script)
fp1_remove_stele_effect = {
if = {
limit = { has_county_modifier = fp1_stele_ancestors_strong }
remove_county_modifier = fp1_stele_ancestors_strong
}
if = {
limit = { has_county_modifier = fp1_stele_ancestors_weak }
remove_county_modifier = fp1_stele_ancestors_weak
}
if = {
limit = { has_county_modifier = fp1_stele_conquest_strong }
remove_county_modifier = fp1_stele_conquest_strong
}
if = {
limit = { has_county_modifier = fp1_stele_conquest_weak }
remove_county_modifier = fp1_stele_conquest_weak
}
if = {
limit = { has_county_modifier = fp1_stele_promotion_strong }
remove_county_modifier = fp1_stele_promotion_strong
}
if = {
limit = { has_county_modifier = fp1_stele_promotion_weak }
remove_county_modifier = fp1_stele_promotion_weak
}
}As written in game/common/scripted_effects/01_dlc_fp1_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls fp1_remove_stele_effect.
Events (1)
- Petty Vandalism
fp1_yearly.0571
Source: game/common/scripted_effects/01_dlc_fp1_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.