CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · The Northern Lords files

fp1_remove_stele_effect

fp1_remove_stele_effect = yes

game/common/scripted_effects/01_dlc_fp1_scripted_effects.txt, line 482 (26 lines). No parameters.

fp1_remove_stele_effect is a scripted effect in Crusader Kings III, in the The Northern Lords files, written at line 482 of its file. It takes no parameters: fp1_remove_stele_effect = yes. The game's script calls it in 1 place, among them Petty Vandalism (event fp1_yearly.0571). Patch 1.20.1.2, from game/common/scripted_effects/01_dlc_fp1_scripted_effects.txt.

What it does

  • If the county has the modifier “Ancestral Runestone”: The county loses the modifier “Ancestral Runestone”
  • If the county has the modifier “Ancestral Runestone”: The county loses the modifier “Ancestral Runestone”
  • If the county has the modifier “Conquest Runestone”: The county loses the modifier “Conquest Runestone”
  • If the county has the modifier “Conquest Runestone”: The county loses the modifier “Conquest Runestone”
  • If the county has the modifier “Clout Runestone”: The county loses the modifier “Clout Runestone”
  • If the county has the modifier “Clout Runestone”: The county loses the modifier “Clout Runestone”

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (26 lines of game script)
fp1_remove_stele_effect = {
	if = {
		limit = { has_county_modifier = fp1_stele_ancestors_strong }
		remove_county_modifier = fp1_stele_ancestors_strong
	}
	if = {
		limit = { has_county_modifier = fp1_stele_ancestors_weak }
		remove_county_modifier = fp1_stele_ancestors_weak
	}
	if = {
		limit = { has_county_modifier = fp1_stele_conquest_strong }
		remove_county_modifier = fp1_stele_conquest_strong
	}
	if = {
		limit = { has_county_modifier = fp1_stele_conquest_weak }
		remove_county_modifier = fp1_stele_conquest_weak
	}
	if = {
		limit = { has_county_modifier = fp1_stele_promotion_strong }
		remove_county_modifier = fp1_stele_promotion_strong
	}
	if = {
		limit = { has_county_modifier = fp1_stele_promotion_weak }
		remove_county_modifier = fp1_stele_promotion_weak
	}
}

As written in game/common/scripted_effects/01_dlc_fp1_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls fp1_remove_stele_effect.

Events (1)

Source: game/common/scripted_effects/01_dlc_fp1_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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