CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · The Northern Lords files

fp1_add_realm_size_appropriate_sa_reprieve_effect

fp1_add_realm_size_appropriate_sa_reprieve_effect = yes

game/common/scripted_effects/01_dlc_fp1_scripted_effects.txt, line 933 (34 lines). No parameters.

fp1_add_realm_size_appropriate_sa_reprieve_effect is a scripted effect in Crusader Kings III, in the The Northern Lords files, written at line 933 of its file. It takes no parameters: fp1_add_realm_size_appropriate_sa_reprieve_effect = yes. The game's script calls it in 2 places, among them Viking Adventurer (casus belli) and The Northerner Menace (event fp1_trade_events.1131). Patch 1.20.1.2, from game/common/scripted_effects/01_dlc_fp1_scripted_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (34 lines of game script)
fp1_add_realm_size_appropriate_sa_reprieve_effect = {
	# Depending on the sub realm size of $VICTIM$, we give them a scaling amount of time not to be hit by SA attacks.
	## The smallest realms get a long reprieve.
	if = {
		limit = { sub_realm_size <= tiny_realm_size }
		add_character_modifier = {
			modifier = fp1_reprieve_from_sa_modifier
			years = 20
		}
	}
	## Then a decent reprieve.
	else_if = {
		limit = { sub_realm_size <= minor_realm_size }
		add_character_modifier = {
			modifier = fp1_reprieve_from_sa_modifier
			years = 15
		}
	}
	## Then a short reprieve.
	else_if = {
		limit = { sub_realm_size <= medium_realm_size }
		add_character_modifier = {
			modifier = fp1_reprieve_from_sa_modifier
			years = 10
		}
	}
	## Then you're clearly too big and juicy a target for much reprieve at all.
	else = {
		add_character_modifier = {
			modifier = fp1_reprieve_from_sa_modifier
			years = 5
		}
	}
}

As written in game/common/scripted_effects/01_dlc_fp1_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls fp1_add_realm_size_appropriate_sa_reprieve_effect.

Casus belli (1)

Events (1)

Source: game/common/scripted_effects/01_dlc_fp1_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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