Scripted effect · The Northern Lords files
fp1_add_realm_size_appropriate_sa_reprieve_effect
fp1_add_realm_size_appropriate_sa_reprieve_effect = yesgame/common/scripted_effects/01_dlc_fp1_scripted_effects.txt, line 933 (34 lines). No parameters.
fp1_add_realm_size_appropriate_sa_reprieve_effect is a scripted effect in Crusader Kings III, in the The Northern Lords files, written at line 933 of its file. It takes no parameters: fp1_add_realm_size_appropriate_sa_reprieve_effect = yes. The game's script calls it in 2 places, among them Viking Adventurer (casus belli) and The Northerner Menace (event fp1_trade_events.1131). Patch 1.20.1.2, from game/common/scripted_effects/01_dlc_fp1_scripted_effects.txt.
What it does
- If realm size (counties) at most 6: Gains the modifier “Reprieve from Scandinavian Adventurers” for 20 years
- Else, if realm size (counties) at most 12: Gains the modifier “Reprieve from Scandinavian Adventurers” for 15 years
- Else, if realm size (counties) at most 24: Gains the modifier “Reprieve from Scandinavian Adventurers” for 10 years
- Otherwise: Gains the modifier “Reprieve from Scandinavian Adventurers” for 5 years
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (34 lines of game script)
fp1_add_realm_size_appropriate_sa_reprieve_effect = {
# Depending on the sub realm size of $VICTIM$, we give them a scaling amount of time not to be hit by SA attacks.
## The smallest realms get a long reprieve.
if = {
limit = { sub_realm_size <= tiny_realm_size }
add_character_modifier = {
modifier = fp1_reprieve_from_sa_modifier
years = 20
}
}
## Then a decent reprieve.
else_if = {
limit = { sub_realm_size <= minor_realm_size }
add_character_modifier = {
modifier = fp1_reprieve_from_sa_modifier
years = 15
}
}
## Then a short reprieve.
else_if = {
limit = { sub_realm_size <= medium_realm_size }
add_character_modifier = {
modifier = fp1_reprieve_from_sa_modifier
years = 10
}
}
## Then you're clearly too big and juicy a target for much reprieve at all.
else = {
add_character_modifier = {
modifier = fp1_reprieve_from_sa_modifier
years = 5
}
}
}As written in game/common/scripted_effects/01_dlc_fp1_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls fp1_add_realm_size_appropriate_sa_reprieve_effect.
Casus belli (1)
Events (1)
- The Northerner Menace
fp1_trade_events.1131
Source: game/common/scripted_effects/01_dlc_fp1_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.