Scripted effect
found_kingdom_of_bosnia_decision_scripted_effect
found_kingdom_of_bosnia_decision_scripted_effect = yesgame/common/scripted_effects/00_major_decisions_scripted_effects.txt, line 3434 (18 lines). No parameters.
found_kingdom_of_bosnia_decision_scripted_effect is a scripted effect in Crusader Kings III, written at line 3434 of its file. It takes no parameters: found_kingdom_of_bosnia_decision_scripted_effect = yes. The game's script calls it in 3 places, among them Found Kingdom of Bosnia (decision), First … of All Bosnia (event east_europe.0101) and First … of All Bosnia (event east_europe.0102). Patch 1.20.1.2, from game/common/scripted_effects/00_major_decisions_scripted_effects.txt.
What it does
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (18 lines of game script)
found_kingdom_of_bosnia_decision_scripted_effect = {
create_title_and_vassal_change = {
type = created
save_scope_as = title_change
add_claim_on_loss = no
}
title:k_bosnia = {
change_title_holder = {
holder = scope:founder
change = scope:title_change
}
}
resolve_title_and_vassal_change = scope:title_change
title:d_bosna = { set_de_jure_liege_title = title:k_bosnia }
title:d_lower_bosna = { set_de_jure_liege_title = title:k_bosnia }
title:d_usora = { set_de_jure_liege_title = title:k_bosnia }
}As written in game/common/scripted_effects/00_major_decisions_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls found_kingdom_of_bosnia_decision_scripted_effect.
Decisions (1)
Events (2)
- First … of All Bosnia
east_europe.0101 - First … of All Bosnia
east_europe.0102
Source: game/common/scripted_effects/00_major_decisions_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.