Scripted effect
found_kingdom_of_albania_decision_scripted_effect
found_kingdom_of_albania_decision_scripted_effect = yesgame/common/scripted_effects/00_major_decisions_scripted_effects.txt, line 3453 (30 lines). No parameters.
found_kingdom_of_albania_decision_scripted_effect is a scripted effect in Crusader Kings III, written at line 3453 of its file. It takes no parameters: found_kingdom_of_albania_decision_scripted_effect = yes. The game's script calls it in 1 place, among them Found the Kingdom of Albania (decision). Patch 1.20.1.2, from game/common/scripted_effects/00_major_decisions_scripted_effects.txt.
What it does
- Albania: Gains the … Title (founder)
- Dyrrachion: Becomes de jure part of Albania
add_legitimacy_effect = { LEGITIMACY = major_legitimacy_gain }- Their dynasty: The dynasty gains +1,000 Renown
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (30 lines of game script)
found_kingdom_of_albania_decision_scripted_effect = {
create_title_and_vassal_change = {
type = created
save_scope_as = title_change
add_claim_on_loss = no
}
title:k_albania = {
change_title_holder = {
holder = scope:founder
change = scope:title_change
}
}
resolve_title_and_vassal_change = scope:title_change
title:d_dyrrachion = { set_de_jure_liege_title = title:k_albania }
if = {
limit = { title:d_duklja = { holder = root } }
title:d_duklja = { set_de_jure_liege_title = title:k_albania }
}
if = {
limit = { title:d_cephalonia = { holder = root } }
title:d_cephalonia = { set_de_jure_liege_title = title:k_albania }
}
hidden_effect = { set_primary_title_to = title:k_albania }
add_legitimacy_effect = { LEGITIMACY = major_legitimacy_gain }
dynasty = { add_dynasty_prestige = monumental_dynasty_prestige_gain }
}As written in game/common/scripted_effects/00_major_decisions_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls found_kingdom_of_albania_decision_scripted_effect.
Decisions (1)
Source: game/common/scripted_effects/00_major_decisions_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.