Scripted effect
form_switzerland_scripted_effect
form_switzerland_scripted_effect = yesgame/common/scripted_effects/00_major_decisions_scripted_effects.txt, line 1193 (39 lines). No parameters.
form_switzerland_scripted_effect is a scripted effect in Crusader Kings III, written at line 1193 of its file. It takes no parameters: form_switzerland_scripted_effect = yes. The game's script calls it in 2 places, among them Form the Swiss Confederation (decision) and The Swiss Confederacy (event middle_europe_decisions.0001). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_major_decisions_scripted_effects.txt.
What it does
- Currezia: Becomes de jure part of Switzerland
- Transjurania: Becomes de jure part of Switzerland
- If completely Controls Savoy › Savoy: Becomes de jure part of Switzerland
- Otherwise: If you Completely Control the …, it will become part of …
- Switzerland:
set_de_jure_liege_title = root.top_liege.primary_title
- Switzerland: Gains the … Title (root)
- Gain +350 Prestige
If
One of these
- Has the Autonomous Vassals Law
or
Has the Limited Crown Authority Lawor
Has the High Crown Authority Law
Then
- Adopts the Absolute Crown Authority Law
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (39 lines of game script)
form_switzerland_scripted_effect = {
save_scope_as = scoped_ruler
title:e_hre.holder = { save_scope_as = scoped_emperor }
title:d_savoie = { save_scope_as = savoy }
title:k_switzerland = { save_scope_as = switzerland }
#De jure shifts.
title:d_currezia = { set_de_jure_liege_title = title:k_switzerland }
title:d_transjurania = { set_de_jure_liege_title = title:k_switzerland }
if = {
limit = { completely_controls = title:d_savoie }
title:d_savoie = { set_de_jure_liege_title = title:k_switzerland }
}
else = { custom_tooltip = form_switzerland_kingdom_decision_effect_tooltip }
title:k_switzerland = { set_de_jure_liege_title = root.top_liege.primary_title }
create_title_and_vassal_change = {
type = created
save_scope_as = change
add_claim_on_loss = no
}
title:k_switzerland = {
change_title_holder = {
holder = root
change = scope:change
}
}
resolve_title_and_vassal_change = scope:change
hidden_effect = { set_primary_title_to = title:k_switzerland }
add_prestige = major_prestige_gain
if = {
limit = {
OR = {
has_realm_law = crown_authority_0
has_realm_law = crown_authority_1
has_realm_law = crown_authority_2
}
}
add_realm_law_skip_effects = crown_authority_3
}
}As written in game/common/scripted_effects/00_major_decisions_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls form_switzerland_scripted_effect.
Decisions (1)
Events (1)
- The Swiss Confederacy
middle_europe_decisions.0001
Source: game/common/scripted_effects/00_major_decisions_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.