Scripted effect
form_ryukyu_empire_decision_scripted_effect
form_ryukyu_empire_decision_scripted_effect = yesgame/common/scripted_effects/00_major_decisions_scripted_effects.txt, line 3015 (92 lines). No parameters.
form_ryukyu_empire_decision_scripted_effect is a scripted effect in Crusader Kings III, written at line 3015 of its file. It takes no parameters: form_ryukyu_empire_decision_scripted_effect = yes. The game's script calls it in 2 places, among them Found a Ryukyuan Empire (decision) and A Ryukyuan Heirloom (event major_decisions.6000). Its body carries 2 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_major_decisions_scripted_effects.txt.
What it does
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (92 lines of game script)
form_ryukyu_empire_decision_scripted_effect = {
save_scope_as = founder
create_title_and_vassal_change = {
type = created
save_scope_as = title_change
add_claim_on_loss = no
}
title:e_ruucuu = {
change_title_holder = {
holder = root
change = scope:title_change
}
}
resolve_title_and_vassal_change = scope:title_change
capital_county = {
every_county_province = {
add_province_modifier = ryukyu_empire_founding_province_modifier
}
}
hidden_effect = {
title:k_ruucuu = { save_scope_as = ryukyuan_ruucuu_kingdom }
title:d_ruucuu = { save_scope_as = ryukyuan_ruucuu_duchy }
title:e_ruucuu = { save_scope_as = ryukyuan_ruucuu_empire }
title:k_ruucuu = { set_de_jure_liege_title = title:e_ruucuu }
if = {
limit = {
title:k_ruucuu = {
is_title_created = yes
NOT = {
holder = ROOT
}
}
}
create_title_and_vassal_change = {
type = usurped
save_scope_as = title_change_2
add_claim_on_loss = no
}
title:k_ruucuu = {
change_title_holder = {
holder = root
change = scope:title_change_2
}
}
resolve_title_and_vassal_change = scope:title_change_2
}
else_if = {
limit = {
title:k_ruucuu = { is_title_created = no }
}
create_title_and_vassal_change = {
type = created
save_scope_as = title_change_2
add_claim_on_loss = no
}
title:k_ruucuu = {
change_title_holder = {
holder = root
change = scope:title_change_2
}
}
resolve_title_and_vassal_change = scope:title_change_2
}
if = {
limit = {
title:d_ruucuu = {
NOT = { target_is_de_jure_liege_or_above = title:k_ruucuu }
}
}
custom_tooltip = form_ryukyu_empire_decision_effects_de_jure_tt_b
title:d_ruucuu = { set_de_jure_liege_title = title:k_ruucuu }
}
if = {
limit = {
title:c_ucinaa = {
NOT = { target_is_de_jure_liege_or_above = title:d_ruucuu }
}
}
title:c_ucinaa = { set_de_jure_liege_title = title:d_ruucuu }
}
if = {
limit = {
title:c_amami = {
NOT = { target_is_de_jure_liege_or_above = title:d_ruucuu }
}
}
title:c_amami = { set_de_jure_liege_title = title:d_ruucuu }
}
}
custom_tooltip = form_ryukyu_empire_decision_effects_de_jure_tt_a
}As written in game/common/scripted_effects/00_major_decisions_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls form_ryukyu_empire_decision_scripted_effect.
Decisions (1)
Events (1)
- A Ryukyuan Heirloom
major_decisions.6000
Source: game/common/scripted_effects/00_major_decisions_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.