Scripted effect
form_austria_scripted_effect
form_austria_scripted_effect = yesgame/common/scripted_effects/00_major_decisions_scripted_effects.txt, line 1233 (148 lines). No parameters.
form_austria_scripted_effect is a scripted effect in Crusader Kings III, written at line 1233 of its file. It takes no parameters: form_austria_scripted_effect = yes. The game's script calls it in 2 places, among them Form Archduchy of Austria (decision) and The Archduchy of Austria (event middle_europe_decisions.0003). Its body carries 4 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_major_decisions_scripted_effects.txt.
What it does
- Austria:
- Gains the … Title (root)
copy_title_history = title:d_osterreich
- If completely Controls Carinthia › Carinthia: Becomes de jure part of Austria
- Otherwise: If Completely Controlled the …, will become De Jure part of the …
If
- Completely Controls Krain
title:d_krain.de_jure_liege = scope:previous_kingdom
Then
- Krain: Becomes de jure part of Austria
If
- Completely Controls Istria
title:d_istria.de_jure_liege = scope:previous_kingdom
Then
- Istria: Becomes de jure part of Austria
If
a check the game hides
Then
- As they are cut off but not Completely Controlled, the … and … defect De Jure to the …
Else if a check the game hides passes: the same again (1 line)
- As it is cut off but not Completely Controlled, the … defects De Jure to the …
Else if a check the game hides passes: the same again (1 line)
- As it is cut off but not Completely Controlled, the … defects De Jure to the …
- Gain +350 Prestige
- If does NOT have the Primogeniture Law: Adopts the Primogeniture Law
If
NOT = { dynasty = title:e_hre.holder.dynasty }
Then
use_hook = title:e_hre.holder
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (120 lines of game script)
form_austria_scripted_effect = {
#Grab scopes for loc and such.
save_scope_as = scoped_ruler
title:e_hre.holder = { save_scope_as = scoped_emperor }
title:d_carinthia = { save_scope_as = carinthia }
title:d_krain = {save_scope_as = krain }
title:d_istria = { save_scope_as = istria }
title:k_austria = { save_scope_as = austria}
title:d_croatia.de_jure_liege = { save_scope_as = new_controller}
#Hand over k_austria.
create_title_and_vassal_change = {
type = created
save_scope_as = change
add_claim_on_loss = no
}
title:k_austria = {
change_title_holder = {
holder = root
change = scope:change
}
copy_title_history = title:d_osterreich
}
resolve_title_and_vassal_change = scope:change
#Try to make it the primary title, unless it's the Emperor doing this.
hidden_effect = {
if = {
limit = { primary_title.tier <= tier_kingdom }
set_primary_title_to = title:k_austria
}
}
#Save d_austria's current de jure liege for future reference.
title:d_osterreich.de_jure_liege = { save_scope_as = previous_kingdom }
#Transfer custom_core_austria (d_austria & d_steyermark) to the new Archduchy.
hidden_effect = {
title:k_austria = {
set_de_jure_liege_title = scope:previous_kingdom.de_jure_liege
}
every_county_in_region = {
region = custom_core_austria
duchy = { add_to_list = austrian_heartlands_list }
}
every_in_list = {
list = austrian_heartlands_list
limit = {
NOT = { de_jure_liege = title:k_austria }
}
set_de_jure_liege_title = title:k_austria
}
}
#Sort Carinthia.
if = {
limit = { completely_controls = title:d_carinthia }
title:d_carinthia = { set_de_jure_liege_title = title:k_austria }
}
else = { custom_tooltip = form_austria_kingdom_decision_effect_stretch_goals_tt }
#Sort d_krain, giving it to k_austria, the de jure liege of d_croatia, or leaving it as-is, depending on if it borders any part of scope:previous_kingdom other than d_istria.
if = {
limit = {
completely_controls = title:d_krain
#d_krain must be part of d_osterreich's former kingdom.
title:d_krain.de_jure_liege = scope:previous_kingdom
}
title:d_krain = { set_de_jure_liege_title = title:k_austria }
}
else_if = {
limit = {
#Krain must be part of d_osterreich's former kingdom.
title:d_krain.de_jure_liege = scope:previous_kingdom
#Cannot border any other part of the former kingdom other than Istria.
NOR = {
title:d_slavonia.de_jure_liege = scope:previous_kingdom
title:d_croatia.de_jure_liege = scope:previous_kingdom
title:d_friuli.de_jure_liege = scope:previous_kingdom
}
#Check d_carinthia separately, since before the effect is run (i.e., in the decision tooltip) its liege will still be scope:previous_kingdom.
completely_controls = title:d_carinthia
}
hidden_effect = {
title:d_krain = { set_de_jure_liege_title = title:d_croatia.de_jure_liege }
save_scope_value_as = {
name = krain_isolated
value = yes
}
}
}
#Sort d_istria, giving it to k_austria, the de jure liege of d_croatia, or leaving it as-is, depending on if it borders any part of scope:previous_kingdom other than d_krain.
if = {
limit = {
completely_controls = title:d_istria
#d_istria must be part of d_osterreich's former kingdom.
title:d_istria.de_jure_liege = scope:previous_kingdom
}
title:d_istria = { set_de_jure_liege_title = title:k_austria }
}
else_if = {
limit = {
#d_istria must be part of d_osterreich's former kingdom.
title:d_istria.de_jure_liege = scope:previous_kingdom
#Cannot border any other part of the former kingdom.
NOR = {
title:d_croatia.de_jure_liege = scope:previous_kingdom
title:d_friuli.de_jure_liege = scope:previous_kingdom
}
#Check d_krain separately, since before the effect is run (i.e., in the decision tooltip) its liege will still be scope:previous_kingdom.
completely_controls = title:d_carinthia
}
hidden_effect = {
title:d_istria = { set_de_jure_liege_title = title:d_croatia.de_jure_liege }
save_scope_value_as = {
name = istria_isolated
value = yes
}
}
}
#Sort notice of what's happening to Istria/Krain.
if = {
limit = {
exists = scope:krain_isolatedAs written in game/common/scripted_effects/00_major_decisions_scripted_effects.txt.
The first 120 of its 148 lines; the rest is in game/common/scripted_effects/00_major_decisions_scripted_effects.txt from line 1233.
Where it is used
Every place in common/, events/ and history/ that calls form_austria_scripted_effect.
Decisions (1)
Events (1)
- The Archduchy of Austria
middle_europe_decisions.0003
Source: game/common/scripted_effects/00_major_decisions_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.