Scripted effect
force_assign_character_to_random_agent_slot_effect
force_assign_character_to_random_agent_slot_effect = { CHAR = … SCHEME = … YEARS = … }game/common/scripted_effects/00_scheme_scripted_effects.txt, line 21 (18 lines). Parameters: $CHAR$, $SCHEME$, $YEARS$.
force_assign_character_to_random_agent_slot_effect is a scripted effect in Crusader Kings III, written at line 21 of its file. A call passes 3 parameters: CHAR, SCHEME and YEARS. The game's script calls it in 5 places, among them … Revenge (event bp1_yearly.8140), bp1_house_feud.9500 (event) and The Jealous … (event diplomacy_family.2250). Patch 1.20.1.2, from game/common/scripted_effects/00_scheme_scripted_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (18 lines of game script)
force_assign_character_to_random_agent_slot_effect = {
$SCHEME$ = {
random_scheme_agent_slot = {
limit = {
is_filled = no
save_temporary_scope_as = slot_temp
$CHAR$ = { is_valid_as_agent_in_slot = scope:slot_temp }
}
save_scope_as = valid_slot
}
}
$CHAR$ = {
force_add_to_agent_slot = {
agent_slot = scope:valid_slot
years = $YEARS$
}
}
}As written in game/common/scripted_effects/00_scheme_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls force_assign_character_to_random_agent_slot_effect.
Events (4)
- … Revenge
bp1_yearly.8140 - bp1_house_feud.9500
- The Jealous …
diplomacy_family.2250 - yearly.4014
Scripted effects (1)
Source: game/common/scripted_effects/00_scheme_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.