Scripted effect
flag_random_nickname_as_taken_in_batch_effect
flag_random_nickname_as_taken_in_batch_effect = { NICK = … }game/common/scripted_effects/00_nickname_effects.txt, line 29 (6 lines). Parameters: $NICK$.
flag_random_nickname_as_taken_in_batch_effect is a scripted effect in Crusader Kings III, written at line 29 of its file. A call passes 1 parameter: NICK. The game's script calls it in 2 places, among them assign_random_nickname_effect (scripted effect) and set_random_negative_nickname_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_nickname_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (6 lines of game script)
flag_random_nickname_as_taken_in_batch_effect = {
save_scope_value_as = {
name = had_$NICK$
value = yes
}
}As written in game/common/scripted_effects/00_nickname_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls flag_random_nickname_as_taken_in_batch_effect.
Scripted effects (2)
Source: game/common/scripted_effects/00_nickname_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.