Scripted effect · The Royal Court files
flag_as_cursed_artifact
flag_as_cursed_artifact = yesgame/common/scripted_effects/00_ep1_artifact_effects.txt, line 250 (6 lines). No parameters.
flag_as_cursed_artifact is a scripted effect in Crusader Kings III, in the The Royal Court files, written at line 250 of its file. It takes no parameters: flag_as_cursed_artifact = yes. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_effects/00_ep1_artifact_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (6 lines of game script)
flag_as_cursed_artifact = {
set_variable = {
name = cursed_artifact
value = yes
}
}As written in game/common/scripted_effects/00_ep1_artifact_effects.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_effects/00_ep1_artifact_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.