CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

feast_fire_correct_default_event_effect

feast_fire_correct_default_event_effect = yes

game/common/scripted_effects/00_feast_scripted_effects.txt, line 6 (17 lines). No parameters.

feast_fire_correct_default_event_effect is a scripted effect in Crusader Kings III, written at line 6 of its file. It takes no parameters: feast_fire_correct_default_event_effect = yes. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_effects/00_feast_scripted_effects.txt.

What it does

  • If

    a check the game hides

    Then

    • trigger_event = { on_action = feast_default_host_event_selection }

    Otherwise

    • trigger_event = { on_action = feast_default_event_selection }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (17 lines of game script)
feast_fire_correct_default_event_effect = {
	if = {
		limit = {
			this = scope:activity.activity_host
		}
		trigger_event = {
			on_action = feast_default_host_event_selection
			days = { min_feast_event_spacing max_feast_event_spacing }
		}
	}
	else = {
		trigger_event = {
			on_action = feast_default_event_selection
			days = { min_feast_event_spacing max_feast_event_spacing }
		}
	}
}

As written in game/common/scripted_effects/00_feast_scripted_effects.txt.

Where it is used

No file of common/, events/ or history/ calls it.

Source: game/common/scripted_effects/00_feast_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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