CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

family_purge_execute_prisoner_effect

family_purge_execute_prisoner_effect = { EXECUTIONER = … VICTIM = … }

game/common/scripted_effects/00_prison_effects.txt, line 2900 (19 lines). Parameters: $EXECUTIONER$, $VICTIM$.

family_purge_execute_prisoner_effect is a scripted effect in Crusader Kings III, written at line 2900 of its file. A call passes 2 parameters: EXECUTIONER and VICTIM. The game's script calls it in 1 place, among them Root, Stem, and Branch (event tgp_east_asia_interaction_events.2000). Patch 1.20.1.2, from game/common/scripted_effects/00_prison_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (19 lines of game script)
family_purge_execute_prisoner_effect = {
	$VICTIM$ = {
		save_scope_as = victim
	}

	$EXECUTIONER$ = {
		save_scope_as = executioner
		save_scope_as = imprisoner #Save this scope to show correct tyranny tooltip
	}

	family_purge_execute_opinion_effect = { VICTIM = scope:victim EXECUTIONER = scope:executioner }

	$VICTIM$ = {
		death = {
			death_reason = death_execution
			killer = $EXECUTIONER$
		}
	}
}

As written in game/common/scripted_effects/00_prison_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls family_purge_execute_prisoner_effect.

Events (1)

Source: game/common/scripted_effects/00_prison_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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