CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · All Under Heaven files

failee_chance_to_gain_elder_effect

failee_chance_to_gain_elder_effect = yes

game/common/scripted_effects/tgp_imperial_examination_scripted_effects.txt, line 702 (48 lines). No parameters.

failee_chance_to_gain_elder_effect is a scripted effect in Crusader Kings III, in the All Under Heaven files, written at line 702 of its file. It takes no parameters: failee_chance_to_gain_elder_effect = yes. The game's script calls it in 2 places, among them imperial_examination_disburse_activity_entrant_rewards (scripted effect) and local_examination_disburse_activity_entrant_rewards (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/tgp_imperial_examination_scripted_effects.txt.

The comment above it in the file

a chance to set an elder/disciple relation between examiners and failees

What it does

  • …% chance of › One random guest subset:
    • Where:
      • merit > scope:entrant.merit
    • name = imperial_examiners
    • set_elder_relation_effect = { ELDER = scope:elder DISCIPLE = scope:entrant MERIT = minor_merit_gain }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (48 lines of game script)
failee_chance_to_gain_elder_effect = {
	random = {
		chance = {
			value = 25
			scope:entrant = {
				every_held_title = {
					add = 5
				}
				if = {
					limit = {
						# No Elders for known cheaters
						has_character_flag = been_caught_cheating
					}
					add = -25
				}
			}
		}
		random_guest_subset = {
			name = imperial_examiners
			limit = {
				merit > scope:entrant.merit
			}
			weight = {
				base = 100
				modifier = {
					any_relation = {
						type = disciple
						count > 0
					}
					# even out the distribution of disciples
					add = {
						every_relation = {
							type = disciple
							add = -5
						}
					}
				}
			}
			save_scope_as = elder
			set_elder_relation_effect = {
				ELDER = scope:elder
				DISCIPLE = scope:entrant
				MERIT = minor_merit_gain
			}
			scope:entrant = { add_character_flag = exam_got_elder }
		}
	}
}

As written in game/common/scripted_effects/tgp_imperial_examination_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls failee_chance_to_gain_elder_effect.

Source: game/common/scripted_effects/tgp_imperial_examination_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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