Scripted effect
extortion_tracking_effect
extortion_tracking_effect = yesgame/common/scripted_effects/00_stewardship_perk_effects.txt, line 118 (7 lines). No parameters.
extortion_tracking_effect is a scripted effect in Crusader Kings III, written at line 118 of its file. It takes no parameters: extortion_tracking_effect = yes. The game's script calls it in 5 places, among them Extort Subjects: … (event subject_extortion.0003), Extort Subjects: Courtiers (event subject_extortion.0005) and Extort Subjects: Peasants (event subject_extortion.0002). Patch 1.20.1.2, from game/common/scripted_effects/00_stewardship_perk_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (7 lines of game script)
extortion_tracking_effect = {
set_variable = {
name = was_recently_extorted
value = yes
days = 1825
}
}As written in game/common/scripted_effects/00_stewardship_perk_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls extortion_tracking_effect.
Events (5)
- Extort Subjects: …
subject_extortion.0003 - Extort Subjects: Courtiers
subject_extortion.0005 - Extort Subjects: Peasants
subject_extortion.0002 - Extort Subjects: Powerful Vassal
subject_extortion.0001 - Extort Subjects: Vassals
subject_extortion.0004
Source: game/common/scripted_effects/00_stewardship_perk_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.