CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

executioner_title_accepted_effect

executioner_title_accepted_effect = yes

game/common/scripted_effects/00_court_position_effects.txt, line 387 (13 lines). No parameters.

executioner_title_accepted_effect is a scripted effect in Crusader Kings III, written at line 387 of its file. It takes no parameters: executioner_title_accepted_effect = yes. The game's script calls it in 1 place, among them Executioner (court position). Patch 1.20.1.2, from game/common/scripted_effects/00_court_position_effects.txt.

The comment above it in the file

EXECUTIONER

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (13 lines of game script)
executioner_title_accepted_effect = {
	scope:liege = {
		consume_imprisonment_reasons = scope:employee
	}
	scope:employee = {
		if = {
			limit = { is_imprisoned = yes }
			release_from_prison = yes
		}
	}
	basic_gained_court_position_effect = yes
	pam_celestial_hierarchy_hire_fulfillment_effect = { COURT_POSITION = executioner_court_position }
}

As written in game/common/scripted_effects/00_court_position_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls executioner_title_accepted_effect.

Court positions (1)

Source: game/common/scripted_effects/00_court_position_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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