Scripted effect
executioner_title_accepted_effect
executioner_title_accepted_effect = yesgame/common/scripted_effects/00_court_position_effects.txt, line 387 (13 lines). No parameters.
executioner_title_accepted_effect is a scripted effect in Crusader Kings III, written at line 387 of its file. It takes no parameters: executioner_title_accepted_effect = yes. The game's script calls it in 1 place, among them Executioner (court position). Patch 1.20.1.2, from game/common/scripted_effects/00_court_position_effects.txt.
The comment above it in the file
EXECUTIONER
What it does
scope:liege:consume_imprisonment_reasons = scope:employee
- scope:employee › If imprisoned:
release_from_prison = yes
basic_gained_court_position_effect = yespam_celestial_hierarchy_hire_fulfillment_effect = { COURT_POSITION = executioner_court_position }
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (13 lines of game script)
executioner_title_accepted_effect = {
scope:liege = {
consume_imprisonment_reasons = scope:employee
}
scope:employee = {
if = {
limit = { is_imprisoned = yes }
release_from_prison = yes
}
}
basic_gained_court_position_effect = yes
pam_celestial_hierarchy_hire_fulfillment_effect = { COURT_POSITION = executioner_court_position }
}As written in game/common/scripted_effects/00_court_position_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls executioner_title_accepted_effect.
Court positions (1)
Source: game/common/scripted_effects/00_court_position_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.