CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

execute_senior_clergy_outrage_effect

execute_senior_clergy_outrage_effect = { MODIFIER = … }

game/common/scripted_effects/00_prison_effects.txt, line 303 (23 lines). Parameters: $MODIFIER$.

execute_senior_clergy_outrage_effect is a scripted effect in Crusader Kings III, written at line 303 of its file. A call passes 1 parameter: MODIFIER. The game's script calls it in 1 place, among them execute_prisoner_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_prison_effects.txt.

The comment above it in the file

Same-faith court chaplain and zealous courtiers or guests resent the execution of senior clergy

What it does

  • cp:councillor_court_chaplain › If their faith is the same as that of executioner: Opinion: $MODIFIER$
  • Every Zealous Courtier and Guest:
    • Where:
      • Their faith is the same as that of executioner
      • Has the Trait: Zealous
      • NOT = { has_council_position = councillor_court_chaplain }
    • Opinion: $MODIFIER$

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (23 lines of game script)
execute_senior_clergy_outrage_effect = {
	cp:councillor_court_chaplain ?= {
		if = {
			limit = { faith = scope:executioner.faith }
			add_opinion = {
				target = scope:executioner
				modifier = $MODIFIER$
			}
		}
	}
	every_courtier_or_guest = {
		limit = {
			faith = scope:executioner.faith
			has_trait = zealous
			NOT = { has_council_position = councillor_court_chaplain }
		}
		custom = custom.every_zealous_courtier_and_guest
		add_opinion = {
			target = scope:executioner
			modifier = $MODIFIER$
		}
	}
}

As written in game/common/scripted_effects/00_prison_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls execute_senior_clergy_outrage_effect.

Scripted effects (1)

Source: game/common/scripted_effects/00_prison_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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