Scripted effect
execute_senior_clergy_outrage_effect
execute_senior_clergy_outrage_effect = { MODIFIER = … }game/common/scripted_effects/00_prison_effects.txt, line 303 (23 lines). Parameters: $MODIFIER$.
execute_senior_clergy_outrage_effect is a scripted effect in Crusader Kings III, written at line 303 of its file. A call passes 1 parameter: MODIFIER. The game's script calls it in 1 place, among them execute_prisoner_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_prison_effects.txt.
The comment above it in the file
Same-faith court chaplain and zealous courtiers or guests resent the execution of senior clergy
What it does
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (23 lines of game script)
execute_senior_clergy_outrage_effect = {
cp:councillor_court_chaplain ?= {
if = {
limit = { faith = scope:executioner.faith }
add_opinion = {
target = scope:executioner
modifier = $MODIFIER$
}
}
}
every_courtier_or_guest = {
limit = {
faith = scope:executioner.faith
has_trait = zealous
NOT = { has_council_position = councillor_court_chaplain }
}
custom = custom.every_zealous_courtier_and_guest
add_opinion = {
target = scope:executioner
modifier = $MODIFIER$
}
}
}As written in game/common/scripted_effects/00_prison_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls execute_senior_clergy_outrage_effect.
Scripted effects (1)
Source: game/common/scripted_effects/00_prison_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.