CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Legends of the Dead files

excommunication_legitimacy_effect

excommunication_legitimacy_effect = yes

game/common/scripted_effects/06_dlc_ce1_legitimacy_effects.txt, line 342 (12 lines). No parameters.

excommunication_legitimacy_effect is a scripted effect in Crusader Kings III, in the Legends of the Dead files, written at line 342 of its file. It takes no parameters: excommunication_legitimacy_effect = yes. The game's script calls it in 1 place, among them excommunicate_character (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/06_dlc_ce1_legitimacy_effects.txt.

The comment above it in the file

LEGITIMACY LOSS FROM EXCOMMUNICATION

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (12 lines of game script)
excommunication_legitimacy_effect = {
	if = {
		limit = { is_valid_for_legitimacy_change = yes }
		send_interface_toast = {
			type = msg_legitimacy_loss
			title = legitimacy_loss_toast
			left_icon = scope:target_character
			right_icon = scope:requesting_character
			add_legitimacy = major_legitimacy_loss
		}
	}
}

As written in game/common/scripted_effects/06_dlc_ce1_legitimacy_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls excommunication_legitimacy_effect.

Scripted effects (1)

Source: game/common/scripted_effects/06_dlc_ce1_legitimacy_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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