CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Roads to Power files

estate_newly_built_grain_field_effect

estate_newly_built_grain_field_effect = yes

game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt, line 13486 (21 lines). No parameters.

estate_newly_built_grain_field_effect is a scripted effect in Crusader Kings III, in the Roads to Power files, written at line 13486 of its file. It takes no parameters: estate_newly_built_grain_field_effect = yes. The game's script calls it in 6 places, among them japanese_fields_01 (domiciles), japanese_fields_02 (domiciles) and japanese_fields_03 (domiciles). Patch 1.20.1.2, from game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (21 lines of game script)
estate_newly_built_grain_field_effect = {
	scope:owner = {
		if = {
			limit = {
				is_alive = yes
				years_from_game_start >= 1
			}
			random = {
				chance = 75
				add_character_flag = {
					flag = domicile_new_built_grain_field
					months = 1
				}
				trigger_event = {
					id = ep3_governor_yearly.3001
					days = 5
				}
			}
		}
	}
}

As written in game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls estate_newly_built_grain_field_effect.

Domiciles (6)

  • japanese_fields_01
  • japanese_fields_02
  • japanese_fields_03
  • japanese_fields_04
  • japanese_fields_05
  • japanese_fields_06

Source: game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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