CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

epilepsy_fever_risk_effect

epilepsy_fever_risk_effect = { CHANCE = … }

game/common/scripted_effects/20_health_effects.txt, line 1060 (19 lines). Parameters: $CHANCE$.

epilepsy_fever_risk_effect is a scripted effect in Crusader Kings III, written at line 1060 of its file. A call passes 1 parameter: CHANCE. The game's script calls it in 1 place, among them contract_disease_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/20_health_effects.txt.

The comment above it in the file

SIDE EFFECTS ###

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (19 lines of game script)
epilepsy_fever_risk_effect = {
	hidden_effect = {
		if = {
			limit = { age <= 12 }
			random = { 	
				chance = $CHANCE$
				modifier = {
					age >= 9
					factor = 0.7
				}
				debug_log = "Epilepsy: fever"
				trigger_event = {
					id = trait_specific.2001 #Gain "possessed"
					days = { 30 300 }
				}
			}
		}
	}
}

As written in game/common/scripted_effects/20_health_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls epilepsy_fever_risk_effect.

Scripted effects (1)

Source: game/common/scripted_effects/20_health_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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