CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Legends of the Dead files

epidemic_outbreak_legitimacy_effect

epidemic_outbreak_legitimacy_effect = { PROVINCE = … }

game/common/scripted_effects/06_dlc_ce1_legitimacy_effects.txt, line 364 (27 lines). Parameters: $PROVINCE$.

epidemic_outbreak_legitimacy_effect is a scripted effect in Crusader Kings III, in the Legends of the Dead files, written at line 364 of its file. A call passes 1 parameter: PROVINCE. The game's script calls it in 9 places, among them bubonic_plague (epidemic), consumption (epidemic) and dysentery (epidemic). Patch 1.20.1.2, from game/common/scripted_effects/06_dlc_ce1_legitimacy_effects.txt.

The comment above it in the file

LEGITIMACY LOSS FROM EPIDEMIC OUTBREAK

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (27 lines of game script)
epidemic_outbreak_legitimacy_effect = {
	save_scope_as = epidemic
	$PROVINCE$.county.holder = {
		save_scope_as = outbreak_top_liege
		if = {
			limit = { is_valid_for_legitimacy_change = yes }
			if = {
				limit = {
					scope:epidemic = { outbreak_intensity = major }
				}
				add_legitimacy = {
					value = miniscule_legitimacy_loss
					multiply = $PROVINCE$.county.holder.primary_title.tier
				}
			}
			else_if = {
				limit = {
					scope:epidemic = { outbreak_intensity = apocalyptic }
				}
				add_legitimacy = {
					value = minor_legitimacy_loss
					multiply = $PROVINCE$.county.holder.primary_title.tier
				}
			}
		}
	}
}

As written in game/common/scripted_effects/06_dlc_ce1_legitimacy_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls epidemic_outbreak_legitimacy_effect.

Epidemics (7)

  • bubonic_plague
  • consumption
  • dysentery
  • ergotism
  • measles
  • smallpox
1 more
  • typhus

Events (2)

Source: game/common/scripted_effects/06_dlc_ce1_legitimacy_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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