CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Legends of the Dead files

epidemic_endemic_capital_legitimacy_effect

epidemic_endemic_capital_legitimacy_effect = yes

game/common/scripted_effects/06_dlc_ce1_legitimacy_effects.txt, line 393 (16 lines). No parameters.

epidemic_endemic_capital_legitimacy_effect is a scripted effect in Crusader Kings III, in the Legends of the Dead files, written at line 393 of its file. It takes no parameters: epidemic_endemic_capital_legitimacy_effect = yes. The game's script calls it in 1 place, among them epidemic_ongoing_events (on action). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/06_dlc_ce1_legitimacy_effects.txt.

The comment above it in the file

LEGITIMACY LOSS FROM EPIDEMIC OUTBREAK

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (16 lines of game script)
epidemic_endemic_capital_legitimacy_effect = {
	save_scope_as = endemic_capital
	province_owner = {
		if = {
			limit = { is_valid_for_legitimacy_change = yes }
			send_interface_toast = {
				type = msg_legitimacy_loss
				title = legitimacy_loss_toast
				left_icon = scope:endemic_capital.province_owner
				right_icon = scope:endemic_capital.barony
				custom_tooltip = legitimacy_loss_endemic_capital_tt
				add_legitimacy = miniscule_legitimacy_loss
			}
		}
	}
}

As written in game/common/scripted_effects/06_dlc_ce1_legitimacy_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls epidemic_endemic_capital_legitimacy_effect.

On actions (the game's own hooks) (1)

  • epidemic_ongoing_events

Source: game/common/scripted_effects/06_dlc_ce1_legitimacy_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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