CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Roads to Power files

ep3_story_cycle_admin_eunuch_clear_modifier_effect

ep3_story_cycle_admin_eunuch_clear_modifier_effect = { TYPE = … }

game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt, line 7741 (13 lines). Parameters: $TYPE$.

ep3_story_cycle_admin_eunuch_clear_modifier_effect is a scripted effect in Crusader Kings III, in the Roads to Power files, written at line 7741 of its file. A call passes 1 parameter: TYPE. The game's script calls it in 6 places, among them Eminent Eunuch (story cycle), Eminent Eunuch: A Life of Service (event ep3_story_cycle_admin_eunuch.8010) and Eminent Eunuch: Clinging to Power (event ep3_story_cycle_admin_eunuch.8000). Patch 1.20.1.2, from game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.

What it does

  • Depending on has character modifier:
    • When has character modifier is admin eunuch $TYPE$ 1 modifier: Loses “admin eunuch … 1 modifier”
    • When has character modifier is admin eunuch $TYPE$ 2 modifier: Loses “admin eunuch … 2 modifier”
    • When has character modifier is admin eunuch $TYPE$ 3 modifier: Loses “admin eunuch … 3 modifier”
    • When has character modifier is admin eunuch $TYPE$ 4 modifier: Loses “admin eunuch … 4 modifier”
    • When has character modifier is admin eunuch $TYPE$ 5 modifier: Loses “admin eunuch … 5 modifier”
    • When has character modifier is admin eunuch $TYPE$ 6 modifier: Loses “admin eunuch … 6 modifier”
    • When has character modifier is admin eunuch $TYPE$ 7 modifier: Loses “admin eunuch … 7 modifier”
    • When has character modifier is admin eunuch $TYPE$ 8 modifier: Loses “admin eunuch … 8 modifier”

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (13 lines of game script)
ep3_story_cycle_admin_eunuch_clear_modifier_effect = {
	switch = {
		trigger = has_character_modifier
		admin_eunuch_$TYPE$_1_modifier = { remove_character_modifier = admin_eunuch_$TYPE$_1_modifier }
		admin_eunuch_$TYPE$_2_modifier = { remove_character_modifier = admin_eunuch_$TYPE$_2_modifier }
		admin_eunuch_$TYPE$_3_modifier = { remove_character_modifier = admin_eunuch_$TYPE$_3_modifier }
		admin_eunuch_$TYPE$_4_modifier = { remove_character_modifier = admin_eunuch_$TYPE$_4_modifier }
		admin_eunuch_$TYPE$_5_modifier = { remove_character_modifier = admin_eunuch_$TYPE$_5_modifier }
		admin_eunuch_$TYPE$_6_modifier = { remove_character_modifier = admin_eunuch_$TYPE$_6_modifier }
		admin_eunuch_$TYPE$_7_modifier = { remove_character_modifier = admin_eunuch_$TYPE$_7_modifier }
		admin_eunuch_$TYPE$_8_modifier = { remove_character_modifier = admin_eunuch_$TYPE$_8_modifier }
	}
}

As written in game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls ep3_story_cycle_admin_eunuch_clear_modifier_effect.

Story cycles (1)

  • Eminent Eunuch

Events (5)

Source: game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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