Scripted effect · Roads to Power files
ep3_raid_insight_effect
ep3_raid_insight_effect = { TYPE = … }game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt, line 13046 (6 lines). Parameters: $TYPE$.
ep3_raid_insight_effect is a scripted effect in Crusader Kings III, in the Roads to Power files, written at line 13046 of its file. A call passes 1 parameter: TYPE. The game's script calls it in 1 place, among them raid_estate_success_effect (local effect). Patch 1.20.1.2, from game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.
What it does
- Gains the modifier “raid insight $TYPE$” for 5 years
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (6 lines of game script)
ep3_raid_insight_effect = {
add_character_modifier = {
modifier = raid_insight_$TYPE$
years = 5
}
}As written in game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls ep3_raid_insight_effect.
Scripted effects inside an event file (1)
- raid_estate_success_effect
Source: game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.