CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Roads to Power files

ep3_raid_insight_effect

ep3_raid_insight_effect = { TYPE = … }

game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt, line 13046 (6 lines). Parameters: $TYPE$.

ep3_raid_insight_effect is a scripted effect in Crusader Kings III, in the Roads to Power files, written at line 13046 of its file. A call passes 1 parameter: TYPE. The game's script calls it in 1 place, among them raid_estate_success_effect (local effect). Patch 1.20.1.2, from game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.

What it does

  • Gains the modifier “raid insight $TYPE$” for 5 years

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (6 lines of game script)
ep3_raid_insight_effect = {
	add_character_modifier = {
		modifier = raid_insight_$TYPE$
		years = 5
	}
}

As written in game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls ep3_raid_insight_effect.

Scripted effects inside an event file (1)

  • raid_estate_success_effect

Source: game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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