Scripted effect · Roads to Power files
ep3_peasant_leader_widget_setup_effect
ep3_peasant_leader_widget_setup_effect = yesgame/common/scripted_effects/07_dlc_ep3_scripted_effects.txt, line 12869 (14 lines). No parameters.
ep3_peasant_leader_widget_setup_effect is a scripted effect in Crusader Kings III, in the Roads to Power files, written at line 12869 of its file. It takes no parameters: ep3_peasant_leader_widget_setup_effect = yes. The game's script calls it in 4 places, among them Contract: Fight Corruption (event ep3_contract_event.0092), Contract: Fight Corruption (event ep3_contract_event.0093) and Contract: Fight Corruption (event ep3_contract_event.0094). Patch 1.20.1.2, from game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.
The comment above it in the file
Used for setting up the Peasant Leader widget for events Requires use of ep3_peasant_leader_widget_clear_effect in the 'after' as well
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (14 lines of game script)
ep3_peasant_leader_widget_setup_effect = {
set_variable = {
name = support_gui
value = scope:task_contract.var:support
}
set_variable = {
name = control_gui
value = scope:task_contract.var:control
}
set_variable = {
name = num_of_corrupt_counties_gui
value = scope:task_contract.var:num_of_corrupt_counties
}
}As written in game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls ep3_peasant_leader_widget_setup_effect.
Events (4)
- Contract: Fight Corruption
ep3_contract_event.0092 - Contract: Fight Corruption
ep3_contract_event.0093 - Contract: Fight Corruption
ep3_contract_event.0094 - Contract: Fight Corruption
ep3_contract_event.0095
Source: game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.