Scripted effect · Roads to Power files
ep3_palace_looting_random_malus_effect
ep3_palace_looting_random_malus_effect = yesgame/common/scripted_effects/07_dlc_ep3_scripted_effects.txt, line 7071 (36 lines). No parameters.
ep3_palace_looting_random_malus_effect is a scripted effect in Crusader Kings III, in the Roads to Power files, written at line 7071 of its file. It takes no parameters: ep3_palace_looting_random_malus_effect = yes. The game's script calls it in 1 place, among them The Palace-Pillaging Right (event ep3_emperor_yearly.3000). Patch 1.20.1.2, from game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.
What it does
- If varangian regiments at least 7:
change_current_court_grandeur = massive_court_grandeur_loss
- Else, if varangian regiments at least 4:
change_current_court_grandeur = major_court_grandeur_loss
- Else, if (a hidden condition):
change_current_court_grandeur = medium_court_grandeur_loss
If
a check the game hides
Then
scope:broken_artifact:add_durability = -40
If
a check the game hides
Then
destroy_artifact = scope:stolen_artifact
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (36 lines of game script)
ep3_palace_looting_random_malus_effect = {
if = {
limit = {
has_character_flag = malus_court_grandeur
var:varangian_regiments >= 7
}
change_current_court_grandeur = massive_court_grandeur_loss
}
else_if = {
limit = {
has_character_flag = malus_court_grandeur
var:varangian_regiments >= 4
}
change_current_court_grandeur = major_court_grandeur_loss
}
else_if = {
limit = {
has_character_flag = malus_court_grandeur
}
change_current_court_grandeur = medium_court_grandeur_loss
}
if = {
limit = {
has_character_flag = malus_broken_artifact
}
scope:broken_artifact = {
add_durability = -40
}
}
if = {
limit = {
has_character_flag = malus_stolen_artifact
}
destroy_artifact = scope:stolen_artifact
}
}As written in game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls ep3_palace_looting_random_malus_effect.
Events (1)
- The Palace-Pillaging Right
ep3_emperor_yearly.3000
Source: game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.