CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Roads to Power files

ep3_laamp_supporter_invalidated_effect

ep3_laamp_supporter_invalidated_effect = yes

game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt, line 1894 (59 lines). No parameters.

ep3_laamp_supporter_invalidated_effect is a scripted effect in Crusader Kings III, in the Roads to Power files, written at line 1894 of its file. It takes no parameters: ep3_laamp_supporter_invalidated_effect = yes. The game's script calls it in 7 places, among them Adventurer Invasion (casus belli), Adventurer Invasion (casus belli) and Adventurer Invasion (casus belli). Its body carries 2 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (59 lines of game script)
ep3_laamp_supporter_invalidated_effect = {
	if = {
		limit = { exists = var:adventurer_invasion_supporter }
		save_scope_as = adventurer
		var:adventurer_invasion_supporter ?= { save_scope_as = supporter }
		var:adventurer_invasion_target ?= { save_scope_as = war_target }
	}
	else_if = {
		limit = { exists = var:adventurer_invasion_supportee }
		var:adventurer_invasion_supportee ?= { save_scope_as = adventurer }
		var:adventurer_invasion_target ?= { save_scope_as = target }
		save_scope_as = supporter
	}
	if = {
		limit = {
			exists = scope:adventurer
			exists = scope:supporter
			exists = scope:war_target
		}
		scope:adventurer ?= {
			send_interface_message = {
				type = event_landless_adventurer_neutral
				title = ep3_laamp_sponsor_invalidated_title
				left_icon = scope:supporter
				right_icon = scope:war_target
				remove_variable = adventurer_invasion_supporter
				remove_variable = adventurer_invasion_target
				custom_tooltip = ep3_laamp_sponsor_invalidated_adventurer
			}
		}
		scope:supporter ?= {
			send_interface_message = {
				type = event_landless_adventurer_neutral
				title = ep3_laamp_sponsor_invalidated_title
				left_icon = scope:adventurer
				right_icon = scope:war_target
				remove_variable = adventurer_invasion_supportee
				remove_variable = adventurer_invasion_target
				custom_tooltip = ep3_laamp_sponsor_invalidated_supporter
				if = {
					limit = { exists = var:adventurer_invasion_join_war }
					set_variable = {
						name = adventurer_invasion_join_war
						value = scope:adventurer
						years = 5
					}
				}
				if = {
					limit = { exists = var:adventurer_invasion_request_soldiers }
					set_variable = {
						name = adventurer_invasion_request_soldiers
						value = scope:adventurer
						years = 5
					}
				}
			}
		}
	}
}

As written in game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls ep3_laamp_supporter_invalidated_effect.

On actions (the game's own hooks) (3)

  • on_death
  • on_title_gain
  • on_title_lost

Source: game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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