Scripted effect · Roads to Power files
ep3_increase_peasant_support_effect
ep3_increase_peasant_support_effect = yesgame/common/scripted_effects/07_dlc_ep3_scripted_effects.txt, line 12884 (27 lines). No parameters.
ep3_increase_peasant_support_effect is a scripted effect in Crusader Kings III, in the Roads to Power files, written at line 12884 of its file. It takes no parameters: ep3_increase_peasant_support_effect = yes. The game's script calls it in 1 place, among them Contract: Fight Corruption (event ep3_contract_event.0093). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.
The comment above it in the file
Increase support
What it does
- Increase Unruly Counties You Support by 1
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (27 lines of game script)
ep3_increase_peasant_support_effect = {
scope:task_contract = {
change_variable = {
name = support
add = 1
}
add_to_variable_list = {
name = supported_counties
target = scope:corrupt_province.county
}
}
custom_tooltip = ep3_support_peasants_effect_tt
scope:task_contract.var:task_contract_councillor_liege ?= {
send_interface_message = {
type = msg_peasant_supported
title = msg_peasant_supported.title
desc = msg_peasant_supported.desc
}
}
scope:task_contract.var:task_contract_councillor ?= {
send_interface_message = {
type = msg_peasant_supported
title = msg_peasant_supported.title
desc = msg_peasant_supported.desc
}
}
}As written in game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls ep3_increase_peasant_support_effect.
Events (1)
- Contract: Fight Corruption
ep3_contract_event.0093
Source: game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.