Scripted effect · Roads to Power files
ep3_greek_fire_success_effect
ep3_greek_fire_success_effect = yesgame/common/scripted_effects/07_dlc_ep3_scripted_effects.txt, line 7262 (41 lines). No parameters.
ep3_greek_fire_success_effect is a scripted effect in Crusader Kings III, in the Roads to Power files, written at line 7262 of its file. It takes no parameters: ep3_greek_fire_success_effect = yes. The game's script calls it in 2 places, among them Dragons on the Bosporus (event ep3_emperor_yearly.3012) and Our Secret Fire (event ep3_emperor_yearly.3011). Its body carries 2 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.
What it does
scope:invading_commander:- Gains the modifier “Ravaged by Greek Fire” for 1 year
- Advantage -2
- Coastal Advantage -3
- Embarkation Cost +300%
- Gains 80 Stress
- Gains the modifier “Ravaged by Greek Fire” for 1 year
scope:army:deplete_army_by_percentage = 0.9
scope:invader:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (41 lines of game script)
ep3_greek_fire_success_effect = {
scope:invading_commander ?= {
add_character_modifier = {
modifier = ravaged_by_greek_fire_modifier
years = 1
}
add_stress = major_stress_impact_gain
}
scope:army = {
deplete_army_by_percentage = 0.9
}
scope:invader ?= {
custom_tooltip = two_knights_killed_tooltip
hidden_effect = {
scope:knight_1 ?= {
death = {
death_reason = death_greek_fire
killer = scope:city_defender
}
}
scope:knight_2 ?= {
death = {
death_reason = death_greek_fire
killer = scope:city_defender
}
}
}
custom_tooltip = three_knights_killed_tooltip
hidden_effect = {
scope:knight_3 ?= {
increase_wounds_effect = { REASON = greek_fire }
}
scope:knight_4 ?= {
increase_wounds_effect = { REASON = greek_fire }
}
scope:knight_5 ?= {
increase_wounds_effect = { REASON = greek_fire }
}
}
}
}As written in game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls ep3_greek_fire_success_effect.
Events (2)
- Dragons on the Bosporus
ep3_emperor_yearly.3012 - Our Secret Fire
ep3_emperor_yearly.3011
Source: game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.