Scripted effect · Roads to Power files
ep3_greek_fire_crit_fail_effect
ep3_greek_fire_crit_fail_effect = yesgame/common/scripted_effects/07_dlc_ep3_scripted_effects.txt, line 7334 (33 lines). No parameters.
ep3_greek_fire_crit_fail_effect is a scripted effect in Crusader Kings III, in the Roads to Power files, written at line 7334 of its file. It takes no parameters: ep3_greek_fire_crit_fail_effect = yes. The game's script calls it in 2 places, among them Dragons on the Bosporus (event ep3_emperor_yearly.3012) and Our Secret Fire (event ep3_emperor_yearly.3011). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.
What it does
scope:invading_commander:- Gains the modifier “Assailed by Greek Fire” for 1 year
- Advantage -1
- Coastal Advantage -2
- Embarkation Cost +150%
- Gains the modifier “Assailed by Greek Fire” for 1 year
scope:army:deplete_army_by_percentage = 0.1
- scope:invader: 2 Knights are wounded
- Your capital county:
- The county gains the modifier “Defenders Immolated” for 10 years
- Fort Level -3
- Garrison Size -50%
- Popular Opinion -20
- The county gains the modifier “Defenders Immolated” for 10 years
- Byzantion: The county loses the modifier “Defensive Fire Dromons”
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (33 lines of game script)
ep3_greek_fire_crit_fail_effect = {
scope:invading_commander ?= {
add_character_modifier = {
modifier = assaulted_by_greek_fire_modifier
years = 1
}
}
scope:army = {
deplete_army_by_percentage = 0.1
}
scope:invader ?= {
custom_tooltip = two_knights_wounded_tooltip
hidden_effect = {
scope:knight_1 ?= {
increase_wounds_effect = { REASON = greek_fire }
}
scope:knight_2 ?= {
increase_wounds_effect = { REASON = greek_fire }
}
}
}
root.capital_county = {
add_county_modifier = {
modifier = defenders_immolated_modifier
years = 10
}
}
#You lose the greek fire fleet modifier
title:c_byzantion = {
remove_county_modifier = defensive_fire_dromons_modifier
}
}As written in game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls ep3_greek_fire_crit_fail_effect.
Events (2)
- Dragons on the Bosporus
ep3_emperor_yearly.3012 - Our Secret Fire
ep3_emperor_yearly.3011
Source: game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.