Scripted effect · Roads to Power files
ep3_governor_yearly_3010_war_aid_effect
ep3_governor_yearly_3010_war_aid_effect = yesgame/common/scripted_effects/07_dlc_ep3_scripted_effects.txt, line 10293 (56 lines). No parameters.
ep3_governor_yearly_3010_war_aid_effect is a scripted effect in Crusader Kings III, in the Roads to Power files, written at line 10293 of its file. It takes no parameters: ep3_governor_yearly_3010_war_aid_effect = yes. The game's script calls it in 3 places, among them ep3_governor_yearly.3011 (event), ep3_governor_yearly.3012 (event) and Still, the … Fights (event ep3_governor_yearly.3010). Patch 1.20.1.2, from game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.
What it does
If
scope:emperor:is_defender_in_war = scope:war
Then
scope:war:add_defender = scope:governor
Otherwise
scope:war:add_attacker = scope:governor
- Otherwise:
reverse_add_opinion = { target = scope:emperor opinion = 20 modifier = grateful_opinion }
pay_short_term_gold = { target = scope:emperor gold = medium_gold_value }If
can_add_hook = { target = scope:emperor type = favor_hook }
Then
add_hook = { target = scope:emperor type = favor_hook }
Otherwise
- Influence +100
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (56 lines of game script)
ep3_governor_yearly_3010_war_aid_effect = {
if = {
limit = {
scope:emperor = {
is_defender_in_war = scope:war
}
}
scope:war = {
add_defender = scope:governor
}
}
else = {
scope:war = {
add_attacker = scope:governor
}
}
if = {
limit = {
root = scope:emperor
}
hidden_effect = {
reverse_add_opinion = {
target = scope:emperor
opinion = 20
modifier = grateful_opinion
}
}
}
else = {
reverse_add_opinion = {
target = scope:emperor
opinion = 20
modifier = grateful_opinion
}
}
pay_short_term_gold = {
target = scope:emperor
gold = medium_gold_value
}
if = {
limit = {
can_add_hook = {
target = scope:emperor
type = favor_hook
}
}
add_hook = {
target = scope:emperor
type = favor_hook
}
}
else = {
change_influence = major_influence_gain
}
}As written in game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls ep3_governor_yearly_3010_war_aid_effect.
Events (3)
- ep3_governor_yearly.3011
- ep3_governor_yearly.3012
- Still, the … Fights
ep3_governor_yearly.3010
Source: game/common/scripted_effects/07_dlc_ep3_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.