Scripted effect
ep3_frankokratia_vassalize_latin_counts_effect
ep3_frankokratia_vassalize_latin_counts_effect = yesgame/common/scripted_effects/07_frankokratia_scripted_effects.txt, line 4894 (105 lines). No parameters.
ep3_frankokratia_vassalize_latin_counts_effect is a scripted effect in Crusader Kings III, written at line 4894 of its file. It takes no parameters: ep3_frankokratia_vassalize_latin_counts_effect = yes. The game's script calls it in 1 place, among them Ours is the Purple (event ep3_frankokratia_events.0044). Patch 1.20.1.2, from game/common/scripted_effects/07_frankokratia_scripted_effects.txt.
What it does
If
- Any held title:
- Title tier exactly County
- Their duchy › Their holder:
is_vassal_or_below_of = scope:latin_emperor
Then
while = { … }
- Any held title:
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (105 lines of game script)
ep3_frankokratia_vassalize_latin_counts_effect = {
#Move de jure neighbour vassals into kingdoms
if = {
limit = {
#Duchy titles have been assigned
any_vassal = {
highest_held_title_tier = tier_duchy
}
#At least one count is under the duchy
any_vassal = {
highest_held_title_tier = tier_county
primary_title.duchy = {
holder ?= {
is_vassal_of = scope:latin_emperor
}
}
}
}
every_vassal = {
limit = {
highest_held_title_tier = tier_county
primary_title.duchy = {
holder ?= {
is_vassal_of = scope:latin_emperor
}
}
}
add_to_list = counts_to_distribute
}
while = {
limit = {
any_vassal = {
is_in_list = counts_to_distribute
}
}
random_in_list = {
list = counts_to_distribute
save_scope_as = vassalizing_vassal
primary_title.duchy.holder = {
save_scope_as = new_liege
}
create_title_and_vassal_change = {
type = granted
save_scope_as = change
add_claim_on_loss = no
}
change_liege = {
liege = scope:new_liege
change = scope:change
}
resolve_title_and_vassal_change = scope:change
}
}
}
#Give out leftover counties
if = {
limit = {
any_held_title = {
title_tier = county
duchy = {
holder ?= {
is_vassal_or_below_of = scope:latin_emperor
}
}
}
}
while = {
limit = {
any_held_title = {
title_tier = county
duchy = {
holder ?= {
is_vassal_or_below_of = scope:latin_emperor
}
}
}
}
random_held_title = {
title_tier = county
limit = {
duchy = {
holder ?= {
is_vassal_or_below_of = scope:latin_emperor
}
}
}
duchy.holder = {
save_scope_as = latin_vassal
}
save_scope_as = county_to_grant
}
create_title_and_vassal_change = {
type = granted
save_scope_as = title_change
}
scope:county_to_grant = {
change_title_holder = {
holder = scope:latin_vassal
change = scope:title_change
}
}
resolve_title_and_vassal_change = scope:title_change
}
}
}As written in game/common/scripted_effects/07_frankokratia_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls ep3_frankokratia_vassalize_latin_counts_effect.
Events (1)
- Ours is the Purple
ep3_frankokratia_events.0044
Source: game/common/scripted_effects/07_frankokratia_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.