Scripted effect
ep3_frankokratia_story_setup_save_vars_effect
ep3_frankokratia_story_setup_save_vars_effect = yesgame/common/scripted_effects/07_frankokratia_scripted_effects.txt, line 175 (22 lines). No parameters.
ep3_frankokratia_story_setup_save_vars_effect is a scripted effect in Crusader Kings III, written at line 175 of its file. It takes no parameters: ep3_frankokratia_story_setup_save_vars_effect = yes. The game's script calls it in 2 places, among them ep3_frankokratia_events.0002 (event) and The Unjust Dispossession (event ep3_frankokratia_events.0001). Patch 1.20.1.2, from game/common/scripted_effects/07_frankokratia_scripted_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (22 lines of game script)
ep3_frankokratia_story_setup_save_vars_effect = {
#save variables for the story
set_variable = {
name = ghw_sponsor
value = scope:ghw_sponsor
}
set_variable = {
name = financier_title
value = scope:financier.primary_title
}
set_variable = {
name = byz_emperor
value = scope:byz_emperor
}
set_variable = {
name = byz_claimant
value = scope:byz_claimant
}
scope:byz_claimant = {
add_character_flag = byz_claimant_flag
}
}As written in game/common/scripted_effects/07_frankokratia_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls ep3_frankokratia_story_setup_save_vars_effect.
Events (2)
- ep3_frankokratia_events.0002
- The Unjust Dispossession
ep3_frankokratia_events.0001
Source: game/common/scripted_effects/07_frankokratia_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.