Scripted effect
ep3_frankokratia_save_financier_sate_lands_effect
ep3_frankokratia_save_financier_sate_lands_effect = yesgame/common/scripted_effects/07_frankokratia_scripted_effects.txt, line 304 (562 lines). No parameters.
ep3_frankokratia_save_financier_sate_lands_effect is a scripted effect in Crusader Kings III, written at line 304 of its file. It takes no parameters: ep3_frankokratia_save_financier_sate_lands_effect = yes. The game's script calls it in 2 places, among them ep3_frankokratia_events.0040 (event) and ep3_latin_empire_designate_financier_lands_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/07_frankokratia_scripted_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (120 lines of game script)
ep3_frankokratia_save_financier_sate_lands_effect = {
if = {
limit = {
any_realm_county = {
duchy = title:d_istria
NOT = { is_in_list = financier_sate_titles }
}
OR = {
#The duchy can be created
NOT = { exists = title:d_istria.holder }
#The duchy can be taken
title:d_istria.holder = {
is_vassal_or_below_of = title:e_byzantium.holder
is_ai = yes
NOT = { is_powerful_vassal_of = title:e_byzantium.holder }
NOT = { is_at_war_with = title:e_byzantium.holder }
}
}
}
title:d_istria = { save_scope_as = financier_sate_reward }
}
else_if = {
limit = {
any_realm_county = {
duchy = title:d_ragusa
NOT = { is_in_list = financier_sate_titles }
}
OR = {
#The duchy can be created
NOT = { exists = title:d_ragusa.holder }
#The duchy can be taken
title:d_ragusa.holder = {
is_vassal_or_below_of = title:e_byzantium.holder
is_ai = yes
NOT = { is_powerful_vassal_of = title:e_byzantium.holder }
NOT = { is_at_war_with = title:e_byzantium.holder }
}
}
}
title:d_dalmatia = {
save_scope_as = financier_sate_reward_duchy
add_to_list = financier_sate_titles
}
}
else_if = {
limit = {
any_realm_county = {
duchy = title:d_dalmatia
NOT = { is_in_list = financier_sate_titles }
}
OR = {
#The duchy can be created
NOT = { exists = title:d_dalmatia.holder }
#The duchy can be taken
title:d_dalmatia.holder = {
is_vassal_or_below_of = title:e_byzantium.holder
is_ai = yes
NOT = { is_powerful_vassal_of = title:e_byzantium.holder }
NOT = { is_at_war_with = title:e_byzantium.holder }
}
}
}
title:d_dalmatia = {
save_scope_as = financier_sate_reward_duchy
add_to_list = financier_sate_titles
}
}
else_if = {
limit = {
any_realm_county = {
duchy = title:d_cephalonia
NOT = { is_in_list = financier_sate_titles }
}
OR = {
#The duchy can be created
NOT = { exists = title:d_cephalonia.holder }
#The duchy can be taken
title:d_cephalonia.holder = {
is_vassal_or_below_of = title:e_byzantium.holder
is_ai = yes
NOT = { is_powerful_vassal_of = title:e_byzantium.holder }
NOT = { is_at_war_with = title:e_byzantium.holder }
}
}
}
title:d_cephalonia = {
save_scope_as = financier_sate_reward_duchy
add_to_list = financier_sate_titles
}
}
else_if = {
limit = {
any_realm_county = {
duchy = title:d_krete
NOT = { is_in_list = financier_sate_titles }
}
OR = {
#The duchy can be created
NOT = { exists = title:d_krete.holder }
#The duchy can be taken
title:d_krete.holder = {
is_vassal_or_below_of = title:e_byzantium.holder
is_ai = yes
NOT = { is_powerful_vassal_of = title:e_byzantium.holder }
NOT = { is_at_war_with = title:e_byzantium.holder }
}
}
}
title:d_krete = {
save_scope_as = financier_sate_reward_duchy
add_to_list = financier_sate_titles
}
}
else_if = {
limit = {
any_realm_county = {
duchy = title:d_cyprus
NOT = { is_in_list = financier_sate_titles }
}
OR = {As written in game/common/scripted_effects/07_frankokratia_scripted_effects.txt.
The first 120 of its 562 lines; the rest is in game/common/scripted_effects/07_frankokratia_scripted_effects.txt from line 304.
Where it is used
Every place in common/, events/ and history/ that calls ep3_frankokratia_save_financier_sate_lands_effect.
Events (1)
Scripted effects (1)
Source: game/common/scripted_effects/07_frankokratia_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.