Scripted effect
ep3_frankokratia_pick_crusader_beneficiary_effect
ep3_frankokratia_pick_crusader_beneficiary_effect = yesgame/common/scripted_effects/07_frankokratia_scripted_effects.txt, line 3547 (518 lines). No parameters.
ep3_frankokratia_pick_crusader_beneficiary_effect is a scripted effect in Crusader Kings III, written at line 3547 of its file. It takes no parameters: ep3_frankokratia_pick_crusader_beneficiary_effect = yes. The game's script calls it in 1 place, among them Ours is the Purple (event ep3_frankokratia_events.0044). Patch 1.20.1.2, from game/common/scripted_effects/07_frankokratia_scripted_effects.txt.
What it does
- If does not have “beneficiary” (a variable the game's script sets) › One random pool character:
- Where:
province = scope:frankokratia_crusader.capital_province
- If does not have “beneficiary” (a variable the game's script sets):
create_character = { … }
- If does not have “beneficiary 2” (a variable the game's script sets) › One random pool character:
- Where:
province = scope:frankokratia_crusader.capital_province
- If has “beneficiary 2” (a variable the game's script sets) › If does not have “beneficiary 3” (a variable the game's script sets) › One random pool character:
- Where:
province = scope:frankokratia_crusader.capital_province
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (120 lines of game script)
ep3_frankokratia_pick_crusader_beneficiary_effect = {
save_scope_as = frankokratia_crusader
#SET FIRST BENEFICIARY VARIABLE
#Dominant gender close family
random_close_family_member = {
limit = {
ep3_frankokratia_beneficiary_trigger = yes
ep3_frankokratia_beneficiary_gender_trigger = yes
dynasty = scope:frankokratia_crusader.dynasty
}
scope:frankokratia_crusader = {
set_variable = {
name = beneficiary
value = prev
}
}
}
#Dominant gender house member
if = {
limit = {
NOT = { has_variable = beneficiary }
}
house ?= {
random_house_member = {
limit = {
ep3_frankokratia_beneficiary_trigger = yes
ep3_frankokratia_beneficiary_gender_trigger = yes
}
scope:frankokratia_crusader = {
set_variable = {
name = beneficiary
value = prev
}
}
}
}
}
#Dominant gender dynasty member
if = {
limit = {
NOT = { has_variable = beneficiary }
}
dynasty ?= {
random_dynasty_member = {
limit = {
ep3_frankokratia_beneficiary_trigger = yes
ep3_frankokratia_beneficiary_gender_trigger = yes
}
scope:frankokratia_crusader = {
set_variable = {
name = beneficiary
value = prev
}
}
}
}
}
#Close family any gender
if = {
limit = {
NOT = { has_variable = beneficiary }
}
random_close_family_member = {
limit = {
ep3_frankokratia_beneficiary_trigger = yes
ep3_frankokratia_beneficiary_gender_soft_trigger = yes
}
scope:frankokratia_crusader = {
set_variable = {
name = beneficiary
value = prev
}
}
}
}
#dynasty member any gender
if = {
limit = {
NOT = { has_variable = beneficiary }
}
dynasty ?= {
random_dynasty_member = {
limit = {
ep3_frankokratia_beneficiary_trigger = yes
ep3_frankokratia_beneficiary_gender_soft_trigger = yes
}
scope:frankokratia_crusader = {
set_variable = {
name = beneficiary
value = prev
}
}
}
}
}
#Same culture dominant gender courtier
if = {
limit = {
NOT = { has_variable = beneficiary }
}
random_courtier_or_guest = {
limit = {
ep3_frankokratia_beneficiary_trigger = yes
culture = scope:frankokratia_crusader.culture
ep3_frankokratia_beneficiary_gender_trigger = yes
}
scope:frankokratia_crusader = {
set_variable = {
name = beneficiary
value = prev
}
}
}
}
#any courtier
if = {
limit = {
NOT = { has_variable = beneficiary }
}As written in game/common/scripted_effects/07_frankokratia_scripted_effects.txt.
The first 120 of its 518 lines; the rest is in game/common/scripted_effects/07_frankokratia_scripted_effects.txt from line 3547.
Where it is used
Every place in common/, events/ and history/ that calls ep3_frankokratia_pick_crusader_beneficiary_effect.
Events (1)
- Ours is the Purple
ep3_frankokratia_events.0044
Source: game/common/scripted_effects/07_frankokratia_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.